module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lithuanian", translation:
  new_home:
    slogan: "Labiausiai įtraukiantis žaidimas programavimo mokymuisi."
    classroom_edition: "Klasės režimas:"
    learn_to_code: "Išmok programuoti:"
    play_now: "Žaisk dabar"
    im_a_teacher: "Aš - mokytojas"
    im_a_student: "Aš - mokinys"
    learn_more: "Sužinok daugiau"
    classroom_in_a_box: "Virtuali klasė kompiuterių mokslo mokymui."
    codecombat_is: "CodeCombat yra platforma skirta <strong>mokiniams</strong> išmokti kompiuterių mokslo žaidžiant tikrą žaidimą."
    our_courses: "Mūsų kursai buvo specifiškai žaidžiant ištestuoti ir <strong>pranoko klasėse</strong>, netgi mokytojams su maža arba jokia programavimo patirtimi."
    top_screenshots_hint: "Mokiniai rašo kodą ir mato vykstančius pakitimus realiu laiku"
    designed_with: "Sukurta galvojant apie mokytojus"
    real_code: "Realus, parašytas kodas"
    from_the_first_level: "nuo pirmo lygio"
    getting_students: "Pratinti mokinius prie kodo rašymo kaip įmanoma greičiau yra kritiška mokantis programavimo sintaksės ir teisingos struktūros."
    educator_resources: "Pedagogo ištekliai"
    course_guides: "ir kursų gidai"
#    teaching_computer_science: "Teaching computer science does not require a costly degree, because we provide tools to support educators of all backgrounds."
#    accessible_to: "Accessible to"
#    everyone: "everyone"
#    democratizing: "Democratizing the process of learning coding is at the core of our philosophy. Everyone should be able to learn to code."
#    forgot_learning: "I think they actually forgot that they were actually learning something."
#    wanted_to_do: " Coding is something I've always wanted to do, and I never thought I would be able to learn it in school."
#    why_games: "Why is learning through games important?"
#    games_reward: "Games reward the productive struggle."
#    encourage: "Gaming is a medium that encourages interaction, discovery, and trial-and-error. A good game challenges the player to master skills over time, which is the same critical process students go through as they learn."
#    excel: "Games excel at rewarding"
#    struggle: "productive struggle"
#    kind_of_struggle: "the kind of struggle that results in learning that’s engaging and"
#    motivating: "motivating"
#    not_tedious: "not tedious."
#    gaming_is_good: "Studies suggest gaming is good for children’s brains. (it’s true!)"
#    game_based: "When game-based learning systems are"
#    compared: "compared"
#    conventional: "against conventional assessment methods, the difference is clear: games are better at helping students retain knowledge, concentrate and"
#    perform_at_higher_level: "perform at a higher level of achievement"
#    feedback: "Games also provide real-time feedback that allows students to adjust their solution path and understand concepts more holistically, instead of being limited to just “correct” or “incorrect” answers."
#    real_game: "A real game, played with real coding."
#    great_game: "A great game is more than just badges and achievements - it’s about a player’s journey, well-designed puzzles, and the ability to tackle challenges with agency and confidence."
#    agency: "CodeCombat is a game that gives players that agency and confidence with our robust typed code engine, which helps beginner and advanced students alike write proper, valid code."
#    request_demo_title: "Get your students started today!"
#    request_demo_subtitle: "Request a demo and get your students started in less than an hour."
#    get_started_title: "Set up your class today"
#    get_started_subtitle: "Set up a class, add your students, and monitor their progress as they learn computer science."
#    request_demo: "Request a Demo"
#    setup_a_class: "Set Up a Class"
#    have_an_account: "Have an account?"
#    logged_in_as: "You are currently logged in as"
#    computer_science: "Computer science courses for all ages"
#    show_me_lesson_time: "Show me lesson time estimates for:"
#    curriculum: "Total curriculum hours:"
#    ffa: "Free for all students"
#    lesson_time: "Lesson time:"
#    coming_soon: "More coming soon!"
#    courses_available_in: "Courses are available in JavaScript and Python. Web Development courses utilize HTML, CSS, jQuery, and Bootstrap."
#    boast: "Boasts riddles that are complex enough to fascinate gamers and coders alike."
#    winning: "A winning combination of RPG gameplay and programming homework that pulls off making kid-friendly education legitimately enjoyable."
#    run_class: "Everything you need to run a computer science class in your school today, no CS background required."
#    goto_classes: "Go to My Classes"
#    view_profile: "View My Profile"
#    view_progress: "View Progress"
#    go_to_courses: "Go to My Courses"
#    want_coco: "Want CodeCombat at your school?"

  nav:
    play: "Lygiai" # The top nav bar entry where players choose which levels to play
    community: "Bendruomenė"
    courses: "Kursai"
    blog: "Blog'as"
    forum: "Forumas"
    account: "Paskyra"
    my_account: "Mano paskyra"
    profile: "Profilis"
    home: "Pradžia"
    contribute: "Prisidėti"
    legal: "Teisė"
    privacy: "Privatumas"
    about: "Apie"
    contact: "Kontaktai"
    twitter_follow: "Sekti Twitter"
    my_classrooms: "Mano klasės"
    my_courses: "Mano kursai"
    careers: "Karjera"
    facebook: "Facebook'as"
    twitter: "Twitter'is"
    create_a_class: "Sukurti klasę"
    other: "Kiti"
    learn_to_code: "Išmok programuoti!"
    toggle_nav: "Perjungti navigaciją"
    jobs: "Darbai"
    schools: "Mokyklos"
    get_involved: "Įsitraukite"
    open_source: "Atviras kodas (GitHub)"
    support: "Palaikymas"
    faqs: "D.U.K."
    help_pref: "Reikia pagalbos? Parašyk"
    help_suff: "ir mes susisieksime!"
    resource_hub: "Išteklių centras"

  modal:
    close: "Uždaryti"
    okay: "OK"

  not_found:
    page_not_found: "Puslapis nerastas"

  diplomat_suggestion:
    title: "Padėkite išversti CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
    sub_heading: "Mums reikia jūsų kalbos įgudžių."
    pitch_body: "Mes kuriame CodeCombat Angliškai, bet mes turime žaidėjų visame pasaulyje. Daugelis jų norėtų žaisti Lietuvoje, tačiau nesupranta Angliškai. Jei tu gerai moki abi kalbas, prašom užsiregistruoti ir tapti Diplomatu. Taip galėsi padėti išversti CodeCombat interneto svetainę ir visus lygius į Lietuvių kalbą."
    missing_translations: "Kol viską išversime į Lietuvių kalbą, dar neišverstą tekstą matysite užrašytą Anglų kalba."
    learn_more: "Sužinoti daugiau apie tapimą Diplomatu"
    subscribe_as_diplomat: "Noriu tapti Diplomatu"

  play:
    play_as: "Žaisti kaip" # Ladder page
    compete: "Varžytis!" # Course details page
    spectate: "Stebėti" # Ladder page
    players: "žaidėjai" # Hover over a level on /play
    hours_played: "valandų žaista" # Hover over a level on /play
    items: "Daiktai" # Tooltip on item shop button from /play
    unlock: "Atrakinti" # For purchasing items and heroes
    confirm: "Tvirtinti"
    owned: "Turima" # For items you own
    locked: "Užrakinta"
    purchasable: "Perkamas" # For a hero you unlocked but haven't purchased
    available: "Prieinama"
    skills_granted: "Suteikti įgūdžiai" # Property documentation details
    heroes: "Herojai" # Tooltip on hero shop button from /play
    achievements: "Pasiekimai" # Tooltip on achievement list button from /play
    settings: "Nustatymai" # Tooltip on settings button from /play
    poll: "Apklausa" # Tooltip on poll button from /play
    next: "Kitas" # Go from choose hero to choose inventory before playing a level
    change_hero: "Keisti Herojų" # Go back from choose inventory to choose hero
    buy_gems: "Pirkti Deimantus"
    subscription_required: "Reikalingas patvirtinimas"
#    subscribers_only: "Subscribers Only!"
#    subscribe_unlock: "Subscribe to Unlock!"
#    subscriber_heroes: "Subscribe today to immediately unlock Amara, Hushbaum, and Hattori!"
#    subscriber_gems: "Subscribe today to purchase this hero with gems!"
    anonymous: "Anoniminis Žaidėjas"
    level_difficulty: "Sudėtingumas: "
    play_classroom_version: "Žaidimo klasėje versija" # Choose a level in campaign version that you also can play in one of your courses
    campaign_beginner: "Naujoko kampanija"
    awaiting_levels_adventurer_prefix: "Kiekvieną savaitę sukuriame naujus lygius."
    awaiting_levels_adventurer: "Prisijunk kaip Nuotykių Ieškotojas"
    awaiting_levels_adventurer_suffix: "kad pamatytum juos pirmas."
    adjust_volume: "Reguliuoti garsą"
    campaign_multiplayer: "Daugelio žaidėjų arenos"
    campaign_multiplayer_description: "... kuriose tu prgramuoji kad įveiktum kitus žaidėjus."
#    brain_pop_done: "You’ve defeated the Ogres with code! You win!"
#    brain_pop_challenge: "Challenge yourself to play again using a different programming language!"
#    replay: "Replay"
#    back_to_classroom: "Back to Classroom"

#  code:
#    if: "if" # Keywords--these translations show up on hover, so please translate them all, even if it's kind of long. (In the code editor, they will still be in English.)
#    else: "else"
#    elif: "else if"
#    while: "while"
#    loop: "loop"
#    for: "for"
#    break: "break"
#    continue: "continue"
#    pass: "pass"
#    return: "return"
#    then: "then"
#    do: "do"
#    end: "end"
#    function: "function"
#    def: "define"
#    var: "variable"
#    self: "self"
#    hero: "hero"
#    this: "this"
#    or: "or"
#    "||": "or"
#    and: "and"
#    "&&": "and"
#    not: "not"
#    "!": "not"
#    "=": "assign"
#    "==": "equals"
#    "===": "strictly equals"
#    "!=": "does not equal"
#    "!==": "does not strictly equal"
#    ">": "is greater than"
#    ">=": "is greater than or equal"
#    "<": "is less than"
#    "<=": "is less than or equal"
#    "*": "multiplied by"
#    "/": "divided by"
#    "+": "plus"
#    "-": "minus"
#    "+=": "add and assign"
#    "-=": "subtract and assign"
#    True: "True"
#    true: "true"
#    False: "False"
#    false: "false"
#    undefined: "undefined"
#    null: "null"
#    nil: "nil"
#    None: "None"

  share_progress_modal:
    blurb: "Tau puikiai sekasi! Parodyk tėvams kiek jau išmokai su CodeCombat."
    email_invalid: "Neteisingas el. pašto adresas."
    form_blurb: "Įvesk tėvų el. pašto adresą ir mes jiems parodysim!"
    form_label: "El. pašto adresas"
    placeholder: "el. pašto adresas"
    title: "Puikiai padirbėta, Mokinį!"

  login:
    sign_up: "Sukurti paskyrą"
    email_or_username: "El. paštas arba naudotojo vardas"
    log_in: "Prisijungti"
    logging_in: "Prisijungimas..."
    log_out: "Atsijungti"
    forgot_password: "Pamiršote slaptažodį?"
    authenticate_gplus: "Prisijungti su G+"
    load_profile: "Kraunamas G+ profilis"
    finishing: "Baiginėjama"
    sign_in_with_facebook: "Prisijungti su Facebook"
    sign_in_with_gplus: "Prisijungti su G+"
    signup_switch: "Norite sukurti paskyrą?"

  signup:
    create_student_header: "Sukurti mokinio paskyrą"
    create_teacher_header: "Sukurti mokytojo paskyrą"
    create_individual_header: "Sukurti individualią paskyrą"
    email_announcements: "Gauti pranešimus elektroniniu paštu" # {change}
    creating: "Kuriama paskyra..."
    sign_up: "Užsiregistruoti"
    log_in: "prisijungti slaptažodžio pagalba"
    required: "PRieš tęsiant kelią turite prisijungti."
    login_switch: "Jau turite paskyrą?"
    school_name: "Mokyklos pavadinimas ir miestas"
    optional: "nebūtinas"
    school_name_placeholder: "Pavyzdžiui: Šiaulių Kolegija, Šiauliai"
#    connected_gplus_header: "You've successfully connected with Google+!"
#    connected_gplus_p: "Finish signing up so you can log in with your Google+ account."
#    gplus_exists: "You already have an account associated with Google+!"
#    connected_facebook_header: "You've successfully connected with Facebook!"
#    connected_facebook_p: "Finish signing up so you can log in with your Facebook account."
#    facebook_exists: "You already have an account associated with Facebook!"
#    hey_students: "Students, enter the class code from your teacher."
#    birthday: "Birthday"
#    parent_email_blurb: "We know you can't wait to learn programming &mdash; we're excited too! Your parents will receive an email with further instructions on how to create an account for you. Email {{email_link}} if you have any questions."
#    classroom_not_found: "No classes exist with this Class Code. Check your spelling or ask your teacher for help."
#    checking: "Checking..."
#    account_exists: "This email is already in use:"
#    sign_in: "Sign in"
#    email_good: "Email looks good!"
#    name_taken: "Username already taken! Try {{suggestedName}}?"
#    name_available: "Username available!"
#    name_is_email: "Username may not be an email"
#    choose_type: "Choose your account type:"
#    teacher_type_1: "Teach programming using CodeCombat!"
#    teacher_type_2: "Set up your class"
#    teacher_type_3: "Access Course Guides"
#    teacher_type_4: "View student progress"
#    signup_as_teacher: "Sign up as a Teacher"
#    student_type_1: "Learn to program while playing an engaging game!"
#    student_type_2: "Play with your class"
#    student_type_3: "Compete in arenas"
#    student_type_4: "Choose your hero!"
#    student_type_5: "Have your Class Code ready!"
#    signup_as_student: "Sign up as a Student"
#    individuals_or_parents: "Individuals & Parents"
#    individual_type: "For players learning to code outside of a class. Parents should sign up for an account here."
#    signup_as_individual: "Sign up as an Individual"
#    enter_class_code: "Enter your Class Code"
#    enter_birthdate: "Enter your birthdate:"
#    parent_use_birthdate: "Parents, use your own birthdate."
#    ask_teacher_1: "Ask your teacher for your Class Code."
#    ask_teacher_2: "Not part of a class? Create an "
#    ask_teacher_3: "Individual Account"
#    ask_teacher_4: " instead."
#    about_to_join: "You're about to join:"
#    enter_parent_email: "Enter your parent’s email address:"
#    parent_email_error: "Something went wrong when trying to send the email. Check the email address and try again."
#    parent_email_sent: "We’ve sent an email with further instructions on how to create an account. Ask your parent to check their inbox."
#    account_created: "Account Created!"
#    confirm_student_blurb: "Write down your information so that you don't forget it. Your teacher can also help you reset your password at any time."
#    confirm_individual_blurb: "Write down your login information in case you need it later. Verify your email so you can recover your account if you ever forget your password - check your inbox!"
#    write_this_down: "Write this down:"
#    start_playing: "Start Playing!"
#    sso_connected: "Successfully connected with:"
#    select_your_starting_hero: "Select Your Starting Hero:"
#    you_can_always_change_your_hero_later: "You can always change your hero later."
#    finish: "Finish"
#    teacher_ready_to_create_class: "You're ready to create your first class!"
#    teacher_students_can_start_now: "Your students will be able to start playing the first course, Introduction to Computer Science, immediately."
#    teacher_list_create_class: "On the next screen you will be able to create a new class."
#    teacher_list_add_students: "Add students to the class by clicking the View Class link, then sending your students the Class Code or URL. You can also invite them via email if they have email addresses."
#    teacher_list_resource_hub_1: "Check out the"
#    teacher_list_resource_hub_2: "Course Guides"
#    teacher_list_resource_hub_3: "for solutions to every level, and the"
#    teacher_list_resource_hub_4: "Resource Hub"
#    teacher_list_resource_hub_5: "for curriculum guides, activities, and more!"
#    teacher_additional_questions: "That’s it! If you need additional help or have questions, reach out to __supportEmail__."
#    dont_use_our_email_silly: "Don't put our email here! Put your parent's email."

  recover:
    recover_account_title: "Susigrąžinti paskyrą"
    send_password: "Siųsti susigrąžinimo slaptažodį"
    recovery_sent: "Susigražinimo laiškas išsiųstas."

  items:
    primary: "Pagrindiniai"
    secondary: "Pagalbiniai"
    armor: "Šarvai"
    accessories: "Priedai"
    misc: "Kiti"
    books: "Knygos"

  common:
    back: "Atgal" # When used as an action verb, like "Navigate backward"
    coming_soon: "Jau greitai!"
    continue: "Tęsti" # When used as an action verb, like "Continue forward"
#    next: "Next"
    default_code: "Kodas pagal nutylėjimą"
    loading: "Kraunama..."
    overview: "Apžvalga"
    solution: "Sprendimas"
    intro: "Įvadas"
    saving: "Saugoma..."
    sending: "Siunčiama..."
    send: "Siųsti"
    sent: "Išsiųsta"
    cancel: "Atšaukti"
    save: "Išsaugoti"
    publish: "Paskelbti"
    create: "Kurti"
    fork: "Išsišakojimas"
    play: "Žaisti" # When used as an action verb, like "Play next level"
    retry: "Pakartoti"
    actions: "Veiksmai"
    info: "Informacija"
    help: "Pagalba"
    watch: "Žiūrėti"
    unwatch: "Nebežiūrėti"
    submit_patch: "Pateikti pataisymą"
    submit_changes: "Išsaugoti pakeitimus"
    save_changes: "Saugoti pakeitimus"
    required_field: "privaloma"
#    valid_phone: "Enter a valid phone number."

  general:
    and: "ir"
    name: "Vardas"
    date: "Data"
    body: "Tekstas"
    version: "Versija"
    pending: "Laukiama"
    accepted: "Priimtas"
    rejected: "Atmestas"
    withdrawn: "Pasitraukęs"
    accept: "Priimti"
    reject: "Atmesti"
    withdraw: "Pasitraukti"
    submitter: "Teikėjas"
    submitted: "Pateikta"
    commit_msg: "Patvirtinti Žinutę"
    version_history: "Versijų Istorija"
    version_history_for: "Versijos istorija: "
    select_changes: "Kad pamatytum skirtumą, pažymėk du pakeitimus žemiau."
    undo_prefix: "Atgal"
    undo_shortcut: "(Ctrl+Z)"
    redo_prefix: "Pirmyn"
    redo_shortcut: "(Ctrl+Shift+Z)"
    play_preview: "Esamo žaidimo lygio peržiūra"
    result: "Rezultatas"
    results: "Rezultatai"
    description: "Aprašymas"
    or: "arba"
    subject: "Tema"
    email: "El. paštas"
    password: "Slaptažodis"
    confirm_password: "Patvirtink slaptažodį"
    message: "Žinutė"
    code: "Kodas"
    ladder: "Rezultatų lentelė"
    when: "Kai"
    opponent: "Priešininkas"
    rank: "Rangas"
    score: "Taškai"
    win: "Pergalė"
    loss: "Pralaimėjimas"
    tie: "Lygiosios"
    easy: "Lengvas"
    medium: "Vidutinis"
    hard: "Sunkus"
    player: "Žaidėjas"
    player_level: "Lygis" # Like player level 5, not like level: Dungeons of Kithgard
    warrior: "Karys"
    ranger: "Žvalgas"
    wizard: "Burtininkas"
    first_name: "Vardas"
    last_name: "Pavardė"
    last_initial: "Pavardės inicialas"
    username: "Naudotojo vardas"
    contact_us: "Susisiek su mumis"
    close_window: "Uždaryti langą"
    learn_more: "Sužinok daugiau"

  units:
    second: "sekundė"
    seconds: "sekundės"
    minute: "minutė"
    minutes: "minutės"
    hour: "valanda"
    hours: "hours"
    day: "diena"
    days: "dienos"
    week: "savaitė"
    weeks: "savaitės"
    month: "mėnuo"
    months: "mėnesiai"
    year: "metai"
    years: "metai"

  play_level:
    directions: "Kryptys"
    edit_level: "Redaguoti lygį"
    explore_codecombat: "Tyrinėti CodeCombat"
    finished_hoc: "Aš baigiau savo Kodo Valandą"
    get_certificate: "Gauk savo sertifikatą!"
    level_complete: "Lygis įveiktas"
    completed_level: "Įveiktas Lygis:"
    course: "Kursas:"
    done: "Gerai"
    next_level: "Kitas Lygis"
    next_game: "Kitas žaidimas"
    languages: "Kalbos"
    programming_language: "Programavimo kalbos"
    show_menu: "Parodyti žaidimo meniu"
#    home: "Home" # Not used any more, will be removed soon.
    level: "Lygis" # Like "Level: Dungeons of Kithgard"
    skip: "Praleisti"
    game_menu: "Žaidimo meniu"
    restart: "Paleisti iš naujo"
    goals: "Pagalba"
    goal: "Tikslas"
    running: "Leidžiama..."
    success: "Sėkmingai!"
    incomplete: "Neužbaigta"
    timed_out: "Laikas baigėsi"
    failing: "Nesėkmingai"
    reload: "Atstatyti"
    reload_title: "Atstatyti visą kodą?"
    reload_really: "Ar tikrai norite atsukti visą lygį į pradžią?"
    reload_confirm: "Atstatyti viską"
    test_level: "Testuoti lygį"
    victory: "Pergalė"
    victory_title_prefix: ""
    victory_title_suffix: " baigta"
    victory_sign_up: "Užsiregistruokite, kad išsaugotumėte pažangą"
    victory_sign_up_poke: "Norite išsaugoti savo kodą? Sukurkite paskyrą nemokamai!"
    victory_rate_the_level: "Ar patiko šis lygis?"
    victory_return_to_ladder: "Grįžti į razultatų lentelę"
    victory_saving_progress: "Išsaugoma pažanga"
    victory_go_home: "Į Pradžią"
    victory_review: "Papasakok daugiau!"
    victory_review_placeholder: "Ar Jums patiko lygis?"
    victory_hour_of_code_done: "Ar pabaigėte?"
    victory_hour_of_code_done_yes: "Taip, aš užbaigiau savo Kodo Valandą™!"
    victory_experience_gained: "Gauta XP"
    victory_gems_gained: "Gauta Deimantų"
    victory_new_item: "Naujas Daiktas"
    victory_new_hero: "Naujas herojus"
    victory_viking_code_school: "Po paraliais, tu katik įveikei sunkujį lygį! Jei tu dar nesi programuotojas, tai bent turėtum būti. Tu katik paspartinai priėmimą į Vikingų Kodo Mokyklą, kur savo įgudžius gali perkelti į naują lygį ir, per 14 sąvaičių, gali tapti profesionaliu internetinių sistemų programuotoju."
    victory_become_a_viking: "Tapk Vikingu"
    victory_no_progress_for_teachers: "Mokytojų progresas nesaugomas. Bet jūs galite susikurti sau mokinio paskyrą savo klasėje."
    tome_cast_button_run: "Paleisti"
    tome_cast_button_running: "Leidžiama"
    tome_cast_button_ran: "Paleista"
    tome_submit_button: "Pateikti"
    tome_reload_method: "Atstatyti originalų kodą šiam metodui" # {change}
    tome_available_spells: "Prieinami Kerai"
    tome_your_skills: "Jūsų Įgūdžiai"
    hints: "Užuominos"
    hints_title: "Užuomina {{number}}"
    code_saved: "Kodas išsaugotas"
    skip_tutorial: "Praleisti (ESC)"
    keyboard_shortcuts: "Mygtukai"
    loading_start: "Pradėti lygį"
    problem_alert_title: "Taisyti kodą"
    time_current: "Dabar:"
    time_total: "Max:"
    time_goto: "Eik į:"
    non_user_code_problem_title: "Nepavyko pakrauti lygio"
    infinite_loop_title: "Pastebėtas begalinis ciklas!"
    infinite_loop_description: "Pradinis pasaulio sukūrimo kodas niekada nesustabdo vykdymo. Greičiausiai jis labai lėtas arba tai amžinas ciklas. Arba tai gali būti klaida. Gali dar kartą pabandyti vykdyti kodą arba grąžinti jį į pradinę būseną. Jei ti nepadės, pranešk mums."
    check_dev_console: "Tu taipogi gali atsidaryti kūrėjo konsolę, kad sužinotum kas negerai."
    check_dev_console_link: "(instrukcijos)"
    infinite_loop_try_again: "Bandyk dar kartą"
    infinite_loop_reset_level: "Pradėti lygi išnaujo"
    infinite_loop_comment_out: "Užkomentuoti mano kodą"
    tip_toggle_play: "Įjunkite ir išjunkite Pauzę spaudžiant Ctrl+P."
    tip_scrub_shortcut: "Naudokite Ctrl+[ ir Ctrl+] persukimui pirmyn ir atgal."
    tip_guide_exists: "Pasirinkite punktą Vedlys žaidimo meniu (puslapio viršuje), jame rasite naudingos informacijos."
    tip_open_source: "CodeCombat - 100% atviro kodo!"
    tip_tell_friends: "Jums patinka CodeCombat? Papasakokite savo draugams!"
    tip_beta_launch: "CodeCombat Beta versija startavo 2013 m. spalio mėnesį."
    tip_think_solution: "Galvok ne apie problemą, o apie sprendimą."
    tip_theory_practice: "Teoriškai nėra skirtuma tarp teorijos ir praktikos. Praktiškai - yra. - Yogi Berra"
    tip_error_free: "Yra du būdai parašyti programą be klaidų; tik trečiasis suveikia. - Alan Perlis"
    tip_debugging_program: "Jei derinimas yra procesas klaidoms šalinti, tai programavimas turėtų būti procesas klaidoms padaryti. - Edsger W. Dijkstra"
    tip_forums: "Aplankykite forumą ir parašykite mums Jūsų nuomonę!"
    tip_baby_coders: "Ateityje ir kūdikiai bus Arkimagais."
    tip_morale_improves: "Krovimas tęsis, kol moralė pagerės."
    tip_all_species: "Mes tikime lygiomis galimybėmis visoms rūšims į programavimą."
    tip_reticulating: "Splanų padengimas tinklu."
    tip_harry: "Tu esi Burtininkas, "
    tip_great_responsibility: "Su puikiu programavimo įgudžiu ateina ir didelė atsakomybė."
    tip_munchkin: "Jei nevalgysi daržovių, baubas tavęs ateis, kol miegosi."
    tip_binary: "Pasaulyje yra tik 10  tipų žmonės: tie kurie supranta dvejetainius skaičius ir tie kurie ne."
    tip_commitment_yoda: "Programuotojas turi turėti giliausią atsidarimą, puikų protą. ~ Yoda"
    tip_no_try: "Daryk. Arba ne. Jokių 'pabandysiu'. - Yoda"
    tip_patience: "Kantrybės turėti turi, jaunasis Padavane. - Yoda"
    tip_documented_bug: "Dokumentuota klaida nėra klaida; tai programos ypatybė."
    tip_impossible: "Tai visuomet atrodo neįmanoma tol, kol tai nėra padaryta. - Nelson Mandela"
    tip_talk_is_cheap: "Kalbėjimas yra pigus. Parodyk man kodą. - Linus Torvalds"
    tip_first_language: "Labiausiai pražūtingas dalykas, kurį gali išmokti yra tavo pirmoji programavimo kalba. - Alan Kay"
    tip_hardware_problem: "K: Kiek programuotojų reikia tam, kad įsuktų lemputę?  A: Nei vieno, tai 'geležies' problema."
#    tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
#    tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
#    tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
#    tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..."
#    tip_superpower: "Coding is the closest thing we have to a superpower."
#    tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds"
#    tip_no_code: "No code is faster than no code."
#    tip_code_never_lies: "Code never lies, comments sometimes do. — Ron Jeffries"
#    tip_reusable_software: "Before software can be reusable it first has to be usable."
#    tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is ‘//’"
#    tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
#    tip_source_code: "I want to change the world but they would not give me the source code."
#    tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
#    tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
    tip_google: "Turi problemą kurios negali išspręsti? Pagooglink!"
#    tip_adding_evil: "Adding a pinch of evil."
#    tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven"
    tip_open_source_contribute: "Gali padėti tobulinti CodeCombat!"
#    tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch"
    tip_free_your_mind: "Turi paleisti visą tai, Neo. Baimę, abejones ir netikėjimą. Išlaisvink savo mintis. - Morpheus"
#    tip_strong_opponents: "Even the strongest of opponents always has a weakness. - Itachi Uchiha"
#    tip_paper_and_pen: "Before you start coding, you can always plan with a sheet of paper and a pen."
#    tip_solve_then_write: "First, solve the problem. Then, write the code. - John Johnson"
#    tip_compiler_ignores_comments: "Sometimes I think that the compiler ignores my comments."
#    tip_understand_recursion: "The only way to understand recursion is to understand recursion."
#    tip_life_and_polymorphism: "Open Source is like a totally polymorphic heterogeneous structure: All types are welcome."
#    tip_mistakes_proof_of_trying: "Mistakes in your code are just proof that you are trying."
#    tip_adding_orgres: "Rounding up ogres."
#    tip_sharpening_swords: "Sharpening the swords."
#    tip_ratatouille: "You must not let anyone define your limits because of where you come from. Your only limit is your soul. - Gusteau, Ratatouille"
#    tip_nemo: "When life gets you down, want to know what you've gotta do? Just keep swimming, just keep swimming. - Dory, Finding Nemo"
#    tip_internet_weather: "Just move to the internet, it's great here. We get to live inside where the weather is always awesome. - John Green"
#    tip_nerds: "Nerds are allowed to love stuff, like jump-up-and-down-in-the-chair-can't-control-yourself love it. - John Green"
#    tip_self_taught: "I taught myself 90% of what I've learned. And that's normal! - Hank Green"
#    tip_luna_lovegood: "Don't worry, you're just as sane as I am. - Luna Lovegood"
#    tip_good_idea: "The best way to have a good idea is to have a lot of ideas. - Linus Pauling"
#    tip_programming_not_about_computers: "Computer Science is no more about computers than astronomy is about telescopes. - Edsger Dijkstra"
#    tip_mulan: "Believe you can, then you will. - Mulan"

  play_game_dev_level:
    created_by: "Kūrėjas: {{name}}"
    restart: "Paleisti lygį iš naujo"
    play: "Žaisti lygį"
    play_more_codecombat: "Žaisk daugiau CodeCombat"
    default_student_instructions: "Paspausk pele herojaus valdymui ir laimėk žaidimą!"

  game_menu:
    inventory_tab: "Inventorius"
    save_load_tab: "Įrašyti / Atkurti"
    options_tab: "Pasirinkimai"
    guide_tab: "Pagalba"
    guide_video_tutorial: "Video vadovėlis"
    guide_tips: "Patarimai"
    multiplayer_tab: "Žaidimas keliese"
    auth_tab: "Registruotis"
    inventory_caption: "Parenk savo herojų"
    choose_hero_caption: "Pasirink herijų, kalbo"
    save_load_caption: "... ir peržiūrėk istoriją"
    options_caption: "Konfigūruoti nustatymus"
    guide_caption: "Dokumentai ir patarimai"
    multiplayer_caption: "Žaisk su draugais!"
    auth_caption: "Išsaugok savo pažangą."

  leaderboard:
    view_other_solutions: "Peržiūrėti rezultatus"
    scores: "Taškai"
    top_players: "Geriausi žaidėjai pagal"
    day: "Šiandien"
    week: "Savaitė"
    all: "Visi laikotarpiai"
    time: "Laikas"
    damage_taken: "Gauta žalos"
    damage_dealt: "Padaryta žalos"
    difficulty: "Sudėtingumas"
    gold_collected: "Surinkta Aukso"

  inventory:
    equipped_item: "Naudojama"
    required_purchase_title: "Reikalaujama"
    available_item: "Prieinama"
    restricted_title: "Uždrausta"
    should_equip: "(double-click kad naudotum)"
    equipped: "(naudojama)"
    locked: "(užrakinta)"
    restricted: "(uždrausta šiame lygyje)"
    equip: "Naudoti"
    unequip: "Nenaudoti"

  buy_gems:
    few_gems: "Sauja deimantų"
    pile_gems: "Krūvelė deimantų"
    chest_gems: "Skrynia deimantų"
    purchasing: "Perkama..."
    declined: "Jūsų kortelė atmesta"
    retrying: "Serverio klaida, kartojame."
    prompt_title: "Deimantų nepakanka"
    prompt_body: "Ar norite gauti daugiau?"
    prompt_button: "Į Parduotuvę"
    recovered: "Atstatyta deimantų pirkimo operacija. Prašome pakraukite puslapį iš naujo."
    price: "x{{gems}} / mėn"
#    buy_premium: "Buy Premium"
#    purchase: "Purchase"
#    purchased: "Purchased"

#  earn_gems:
#    prompt_title: "Not Enough Gems"
#    prompt_body: "Keep playing to earn more!"

  subscribe:
    subscribe_modal_title: "CodeCombat Premium"
    comparison_blurb: "Pagerink savo įgudžius su CodeCombat prenumerata!" # {change}
    premium_pricing_prefix: "Gauk Premium tik už"
    premium_pricing_suffix: "ir tapk programavimo meistru."
    premium: "Premium" # Make sure the following feature translations don't go onto two lines
    free: "Nemokama"
    month: "Mėnesis"
    must_be_logged: "Turi pirmiau prisijungti. Susikurk paskyrą arba prisijunk per meniu, esančiu viršuje."
    subscribe_title: "Prenumerata" # Actually used in subscribe buttons, too
    unsubscribe: "Nebepremenuoruoti"
    confirm_unsubscribe: "patvirtinti nebeprenumeravimą"
    never_mind: "Nekreipk dėmesio, aš vis dar tave myliu."
#    thank_you_months_prefix: "Thank you for supporting us these last"
#    thank_you_months_suffix: "months."
#    thank_you: "Thank you for supporting CodeCombat."
#    sorry_to_see_you_go: "Sorry to see you go! Please let us know what we could have done better."
#    unsubscribe_feedback_placeholder: "O, what have we done?"
    parent_button: "Paklausk tėvų"
#    parent_email_description: "We'll email them so they can buy you a CodeCombat subscription."
#    parent_email_input_invalid: "Email address invalid."
#    parent_email_input_label: "Parent email address"
#    parent_email_input_placeholder: "Enter parent email"
#    parent_email_send: "Send Email"
#    parent_email_sent: "Email sent!"
#    parent_email_title: "What's your parent's email?"
#    parents: "For Parents"
#    parents_title: "Dear Parent: Your child is learning to code. Will you help them continue?"
#    parents_blurb1: "Your child has played __nLevels__ levels and learned programming basics. Help cultivate their interest and buy them a subscription so they can keep playing."
#    parents_blurb1a: "Computer programming is an essential skill that your child will undoubtedly use as an adult. By 2020, basic software skills will be needed by 77% of jobs, and software engineers are in high demand across the world. Did you know that Computer Science is the highest-paid university degree?"
#    parents_blurb2: "For ${{price}} USD/mo, your child will get new challenges every week and personal email support from professional programmers."
#    parents_blurb3: "No Risk: 100% money back guarantee, easy 1-click unsubscribe."
#    payment_methods: "Payment Methods"
#    payment_methods_title: "Accepted Payment Methods"
#    payment_methods_blurb1: "We currently accept credit cards and Alipay. You can also PayPal {{three_month_price}} USD to nick@codecombat.com with your account email in the memo to purchase three months' subscription and gems, or ${{year_price}} for a year."
#    payment_methods_blurb2: "If you require an alternate form of payment, please contact"
#    sale_button: "Sale!"
#    sale_button_title: "Save $21 when you purchase a 1 year subscription"
#    stripe_description: "Monthly Subscription"
#    stripe_description_year_sale: "1 Year Subscription (${{discount}} discount)"
#    subscription_required_to_play: "You'll need a subscription to play this level."
#    unlock_help_videos: "Subscribe to unlock all video tutorials."
#    personal_sub: "Personal Subscription" # Accounts Subscription View below
#    loading_info: "Loading subscription information..."
#    managed_by: "Managed by"
#    will_be_cancelled: "Will be cancelled on"
#    currently_free: "You currently have a free subscription"
#    currently_free_until: "You currently have a subscription until"
#    free_subscription: "Free subscription"
#    was_free_until: "You had a free subscription until"
#    managed_subs: "Managed Subscriptions"
#    subscribing: "Subscribing..."
#    current_recipients: "Current Recipients"
#    unsubscribing: "Unsubscribing"
#    subscribe_prepaid: "Click Subscribe to use prepaid code"
#    using_prepaid: "Using prepaid code for monthly subscription"
#    feature_levels: "Access __premiumLevelsCount__ levels available"
#    feature_gems: "Receive __gems__ gems per month"
#    feature_heroes: "Unlock exclusive heroes"
#    feature_games: "Make games for your friends"
#    feature_websites: "Build websites and apps"
#    feature_items: "Equip more powerful items"
#    month_price: "$__price__/mo"
#    lifetime: "Lifetime Subscription"
#    lifetime_price: "$__price__"
#    year_subscription: "Yearly Subscription"
#    year_price: "$__price__/year"
#    kids_message_1: "Kids! We'll send an email to your parents so they can purchase a subscription for you."
#    kids_message_2: "Ask Your Parent"
#    support_part1: "Need help with payment options? Email"
#    support_part2: "support@codecombat.com"
#    support_part3: "if you have any questions."

#  announcement:
#    cuddly_companions: "Cuddly Companions!"
#    kindling_name: "Kindling Elemental"
#    kindling_description: "Kindling Elementals just want to keep you warm at night. And during the day. All the time, really."
#    griffin_name: "Baby Griffin"
#    griffin_description: "Griffins are half eagle, half lion, all adorable."
#    raven_name: "Raven"
#    raven_description: "Ravens are excellent at gathering shiny bottles full of health for you."
#    mimic_name: "Mimic"
#    mimic_description: "Mimics can pick up coins for you. Move them on top of coins to increase your gold supply."
#    cougar_name: "Cougar"
#    cougar_description: "Cougars like to earn a PhD by Purring Happily Daily."
#    fox_name: "Blue Fox"
#    fox_description: "Blue foxes are very clever and love digging in the dirt and snow!"
#    pugicorn_name: "Pugicorn"
#    pugicorn_description: "Pugicorns are some of the rarest creatures and can cast spells!"
#    wolf_name: "Wolf Pup"
#    wolf_description: "Wolf pups excel in hunting, gathering, and playing a mean game of hide-and-seek!"
#    ball_name: "Red Squeaky Ball"
#    ball_description: "ball.squeak()"
#    collect_pets: "Collect pets for your heroes!"
#    each_pet: "Each pet has a unique helper ability!"
#    upgrade_to_premium: "Become a {{subscriber}} to equip pets."
#    play_second_kithmaze: "Play {{the_second_kithmaze}} to unlock the Wolf Pup!"
#    the_second_kithmaze: "The Second Kithmaze"
#    keep_playing: "Keep playing to discover the first pet!"
#    coming_soon: "Coming soon"
#    now_available: "Now available for subscribers!"
#    subscriber: "subscriber"

#  premium_features:
#    get_premium: "Get<br>CodeCombat<br>Premium" # Fit into the banner on the /features page
#    master_coder: "Become a Master Coder by subscribing today!"
#    subscribe_now: "Subscribe Now"
#    hero_blurb_1: "Get access to __premiumHeroesCount__ super-charged subscriber-only heroes! Harness the unstoppable power of Okar Stompfoot, the deadly precision of Naria of the Leaf, or summon \"adorable\" skeletons with Nalfar Cryptor."
#    hero_blurb_2: "Premium Warriors unlock stunning martial skills like Warcry, Stomp, and Hurl Enemy. Or, play as a Ranger, using stealth and bows, throwing knives, traps! Try your skill as a true coding Wizard, and unleash a powerful array of Primordial, Necromantic or Elemental magic!"
#    hero_caption: "Exciting new heroes!"
#    pet_blurb_1: "Pets aren't just adorable companions, they also provide unique functionality and methods. The Baby Griffin can fly over obstacles while helping the hero, the Wolf Pup can fetch potions, and the Cougar can speak!"
#    pet_blurb_2: "Collect all the pets to discover their unique abilities!"
#    pet_caption: "Adopt pets to accompany your hero!"
#    game_dev_blurb: "Learn game scripting and build new levels to share with your friends! Place the items you want, write code for unit logic and behavior, and see if your friends can beat the level!"
#    game_dev_caption: "Design your own games to challenge your friends!"
#    everything_in_premium: "Everything you get in CodeCombat Premium:"
#    list_gems: "Receive bonus gems every month to buy gear, pets, and heroes"
#    list_levels: "Gain access to __premiumLevelsCount__ more levels"
#    list_heroes: "Unlock exclusive heroes, include Ranger and Wizard classes"
#    list_game_dev: "Make and share games with friends"
#    list_web_dev: "Build websites and interactive apps"
#    list_items: "Equip Premium-only items like pets"
#    list_support: "Get Premium support to help you debug tricky code"
#    list_clans: "Create private clans to invite your friends and compete on a group leaderboard"

  choose_hero:
    choose_hero: "Pasirink Herojų"
    programming_language: "Programavimo kalba"
    programming_language_description: "Kokią programavimo kalbą norėtum naudoti?"
    default: "Numatytasis"
    experimental: "Eksperimentinis"
    python_blurb: "Paprasta bet galinga. Puikiai tinka ir naujokams ir ekspertams."
    javascript_blurb: "WWW tinklo kalba. (Nepainiokite su Java.)"
    coffeescript_blurb: "JavaScript su malonesne sintakse."
    lua_blurb: "Žaidimų skriptų kalba."
    java_blurb: "(Tik abonementams) Android ir verslui."
    status: "Būsena"
    weapons: "Ginklai"
    weapons_warrior: "Kardai - artimas atstumas, be Kerų"
    weapons_ranger: "Arbaletai, Šautuvai - tolimas atstumas, be Kerų"
    weapons_wizard: "stebuklų lazdelės ir skeptrai - tolimas atstumas, magija"
    attack: "Žala" # Can also translate as "Attack"
    health: "Sveikata"
    speed: "Greitis"
    regeneration: "Atsistatymas"
    range: "Nuotolis" # As in "attack or visual range"
    blocks: "Blokuoja" # As in "this shield blocks this much damage"
    backstab: "Slaptasis smūgis" # As in "this dagger does this much backstab damage"
    skills: "Įgūdžiai"
    attack_1: "Padaro"
    attack_2: "įvardinto"
    attack_3: "ginklo žalos."
    health_1: "Gauna"
    health_2: "įvardintų"
    health_3: "šarvų sveikatos taškų."
    speed_1: "Juda"
    speed_2: "metrų per sekundę greičiu."
    available_for_purchase: "Galima pirkti" # Shows up when you have unlocked, but not purchased, a hero in the hero store
    level_to_unlock: "Atrakinama lygyje:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
    restricted_to_certain_heroes: "Tik kai kurie herojai gali žaisti šiame lygyje."

#  skill_docs:
#    function: "function" # skill types
#    method: "method"
#    snippet: "snippet"
#    number: "number"
#    array: "array"
#    object: "object"
#    string: "string"
#    writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
#    read_only: "read-only"
#    action: "Action"
#    spell: "Spell"
#    action_name: "name"
#    action_cooldown: "Takes"
#    action_specific_cooldown: "Cooldown"
#    action_damage: "Damage"
#    action_range: "Range"
#    action_radius: "Radius"
#    action_duration: "Duration"
#    example: "Example"
#    ex: "ex" # Abbreviation of "example"
#    current_value: "Current Value"
#    default_value: "Default value"
#    parameters: "Parameters"
#    required_parameters: "Required Parameters"
#    optional_parameters: "Optional Parameters"
#    returns: "Returns"
#    granted_by: "Granted by"

  save_load:
    granularity_saved_games: "Išsaugotas"
    granularity_change_history: "Istorija"

  options:
    general_options: "Bendri nustatymai" # Check out the Options tab in the Game Menu while playing a level
    volume_label: "Garsumas"
    music_label: "Muzika"
    music_description: "Įj./išj. fono muziką."
    editor_config_title: "Redaktoriaus konfigūravimas"
    editor_config_livecompletion_label: "Automatinis žodžių užpildymas "
    editor_config_livecompletion_description: "Rodyti automatinio užpildymo siūlymus rašymo metu."
    editor_config_invisibles_label: "Rodyti nematomus simbolius"
    editor_config_invisibles_description: "Rodyti nematomus simbolius, tokius kaip tarpai ar Tab."
    editor_config_indentguides_label: "Rodyti poslinkio rekomendacijas"
    editor_config_indentguides_description: "Rodomos vertikalios linijos patogesniam poslinkio matymui."
    editor_config_behaviors_label: "Išmanusis redagavimas"
    editor_config_behaviors_description: "Automatiškai uždaro skliaustus, figurinius skliaustus ir kabutes."

#  about:
#    main_title: "If you want to learn to program, you need to write (a lot of) code."
#    main_description: "At CodeCombat, our job is to make sure you're doing that with a smile on your face."
#    mission_link: "Mission"
#    team_link: "Team"
#    story_link: "Story"
#    press_link: "Press"
#    mission_title: "Our mission: make programming accessible to every student on Earth."
#    mission_description_1: "<strong>Programming is magic</strong>. It's the ability to create things from pure imagination. We started CodeCombat to give learners the feeling of wizardly power at their fingertips by using <strong>typed code</strong>."
#    mission_description_2: "As it turns out, that enables them to learn faster too. WAY faster. It's like having a conversation instead of reading a manual. We want to bring that conversation to every school and to <strong>every student</strong>, because everyone should have the chance to learn the magic of programming."
#    team_title: "Meet the CodeCombat team"
#    team_values: "We value open and respectful dialog, where the best idea wins. Our decisions are grounded in customer research and our process is focused on delivering tangible results for them. Everyone is hands-on, from our CEO to our GitHub contributors, because we value growth and learning in our team."
#    nick_title: "Cofounder, CEO"
#    nick_blurb: "Motivation Guru"
#    matt_title: "Cofounder, CTO"
#    cat_title: "Game Designer"
#    cat_blurb: "Airbender"
#    scott_title: "Cofounder, Software Engineer"
#    scott_blurb: "Reasonable One"
#    maka_title: "Customer Advocate"
#    maka_blurb: "Storyteller"
#    rob_title: "Software Engineer"
#    rob_blurb: "Codes things and stuff"
#    josh_c_title: "Game Designer"
#    josh_c_blurb: "Designs games"
#    robin_title: "Product Manager"
#    robin_blurb: "Ships things"
#    josh_title: "Game Designer"
#    josh_blurb: "Floor Is Lava"
#    phoenix_title: "Software Engineer"
#    nolan_title: "Territory Manager"
#    elliot_title: "Partnership Manager"
#    elliot_blurb: "Mindreader"
#    lisa_title: "School Specialist"
#    lisa_blurb: "A gritty one"
#    sean_title: "Territory Manager"
#    liz_title: "Territory Manager"
#    retrostyle_title: "Illustration"
#    retrostyle_blurb: "RetroStyle Games"
#    jose_title: "Music"
#    jose_blurb: "Taking Off"
#    community_title: "...and our open-source community"
#    community_subtitle: "Over 500 contributors have helped build CodeCombat, with more joining every week!"
#    community_description_3: "CodeCombat is a"
#    community_description_link_2: "community project"
#    community_description_1: "with hundreds of players volunteering to create levels, contribute to our code to add features, fix bugs, playtest, and even translate the game into 50 languages so far. Employees, contributors and the site gain by sharing ideas and pooling effort, as does the open source community in general. The site is built on numerous open source projects, and we are open sourced to give back to the community and provide code-curious players a familiar project to explore and experiment with. Anyone can join the CodeCombat community! Check out our"
#    community_description_link: "contribute page"
#    community_description_2: "for more info."
#    number_contributors: "Over 450 contributors have lent their support and time to this project."
#    story_title: "Our story so far"
#    story_subtitle: "Since 2013, CodeCombat has grown from a mere set of sketches to a living, thriving game."
#    story_statistic_1a: "5,000,000+"
#    story_statistic_1b: "total players"
#    story_statistic_1c: "have started their programming journey through CodeCombat"
#    story_statistic_2a: "We’ve been translated into over 50 languages — our players hail from"
#    story_statistic_2b: "200+ countries"
#    story_statistic_3a: "Together, they have written"
#    story_statistic_3b: "1 billion lines of code and counting"
#    story_statistic_3c: "across many different programming languages"
#    story_long_way_1: "Though we've come a long way..."
#    story_sketch_caption: "Nick's very first sketch depicting a programming game in action."
#    story_long_way_2: "we still have much to do before we complete our quest, so..."
#    jobs_title: "Come work with us and help write CodeCombat history!"
#    jobs_subtitle: "Don't see a good fit but interested in keeping in touch? See our \"Create Your Own\" listing."
#    jobs_benefits: "Employee Benefits"
#    jobs_benefit_4: "Unlimited vacation"
#    jobs_benefit_5: "Professional development and continuing education support – free books and games!"
#    jobs_benefit_6: "Medical (gold), dental, vision, commuter"
#    jobs_benefit_7: "Sit-stand desks for all"
#    jobs_benefit_9: "10-year option exercise window"
#    jobs_benefit_10: "Maternity leave: 10 weeks paid, next 6 @ 55% salary"
#    jobs_benefit_11: "Paternity leave: 10 weeks paid"
#    learn_more: "Learn More"
#    jobs_custom_title: "Create Your Own"
#    jobs_custom_description: "Are you passionate about CodeCombat but don't see a job listed that matches your qualifications? Write us and show how you think you can contribute to our team. We'd love to hear from you!"
#    jobs_custom_contact_1: "Send us a note at"
#    jobs_custom_contact_2: "introducing yourself and we might get in touch in the future!"
#    contact_title: "Press & Contact"
#    contact_subtitle: "Need more information? Get in touch with us at"
#    screenshots_title: "Game Screenshots"
#    screenshots_hint: "(click to view full size)"
#    downloads_title: "Download Assets & Information"
#    about_codecombat: "About CodeCombat"
#    logo: "Logo"
#    screenshots: "Screenshots"
#    character_art: "Character Art"
#    download_all: "Download All"
#    previous: "Previous"
#    location_title: "We're located in downtown SF:"

  teachers:
    licenses_needed: "Reikalingos licencijos"

#  special_offer:
#    special_offer: "Special Offer"
#    project_based_title: "Project-Based Courses"
#    project_based_description: "Web and Game Development courses feature shareable final projects."
#    great_for_clubs_title: "Great for clubs and electives"
#    great_for_clubs_description: "Teachers can purchase up to __maxQuantityStarterLicenses__ Starter Licenses per year."
#    low_price_title: "Just __starterLicensePrice__ per student"
#    low_price_description: "Starter Licenses are active for __starterLicenseLengthMonths__ months from purchase."
#    three_great_courses: "Three great courses included in the Starter License:"
#    license_limit_description: "Teachers can purchase up to __maxQuantityStarterLicenses__ Starter Licenses. You have already purchased __quantityAlreadyPurchased__. If you need more, contact __supportEmail__. Starter Licenses are valid for __starterLicenseLengthMonths__ months."
#    student_starter_license: "Student Starter License"
#    purchase_starter_licenses: "Purchase Starter Licenses"
#    purchase_starter_licenses_to_grant: "Purchase Starter Licenses to grant access to __starterLicenseCourseList__"
#    starter_licenses_can_be_used: "Starter Licenses can be used to assign additional courses immediately after purchase."
#    pay_now: "Pay Now"
#    we_accept_all_major_credit_cards: "We accept all major credit cards."
#    cs2_description: "builds on the foundation from Introduction to Computer Science, diving into if-statements, functions, events and more."
#    wd1_description: "introduces the basics of HTML and CSS while teaching skills needed for students to build their first webpage."
#    gd1_description: "uses syntax students are already familiar with to show them how to build and share their own playable game levels."
#    see_an_example_project: "see an example project"
#    get_started_today: "Get started today!"
#    want_all_the_courses: "Want all the courses? Request information on our Full Licenses."
#    compare_license_types: "Compare License Types:"
#    cs: "Computer Science"
#    wd: "Web Development"
#    wd1: "Web Development 1"
#    gd: "Game Development"
#    gd1: "Game Development 1"
#    maximum_students: "Maximum # of Students"
#    unlimited: "Unlimited"
#    priority_support: "Priority support"
#    yes: "Yes"
#    price_per_student: "__price__ per student"
#    pricing: "Pricing"
#    free: "Free"
#    purchase: "Purchase"
#    courses_prefix: "Courses"
#    courses_suffix: ""
#    course_prefix: "Course"
#    course_suffix: ""

#  teachers_quote:
#    subtitle: "Get your students started in less than an hour. You'll be able to <strong>create a class, add students, and monitor their progress</strong> as they learn computer science."
#    email_exists: "User exists with this email."
#    phone_number: "Phone number"
#    phone_number_help: "Where can we reach you during the workday?"
#    primary_role_label: "Your Primary Role"
#    role_default: "Select Role"
#    primary_role_default: "Select Primary Role"
#    purchaser_role_default: "Select Purchaser Role"
#    tech_coordinator: "Technology coordinator"
#    advisor: "Curriculum Specialist/Advisor"
#    principal: "Principal"
#    superintendent: "Superintendent"
#    parent: "Parent"
#    purchaser_role_label: "Your Purchaser Role"
#    influence_advocate: "Influence/Advocate"
#    evaluate_recommend: "Evaluate/Recommend"
#    approve_funds: "Approve Funds"
#    no_purchaser_role: "No role in purchase decisions"
#    district_label: "District"
#    district_name: "District Name"
#    district_na: "Enter N/A if not applicable"
#    organization_label: "School"
#    school_name: "School Name"
#    city: "City"
#    state: "State"
#    country: "Country"
#    num_students_help: "How many students do you anticipate using CodeCombat with?"
#    num_students_default: "Select Range"
#    education_level_label: "Education Level of Students"
#    education_level_help: "Choose as many as apply."
#    elementary_school: "Elementary School"
#    high_school: "High School"
#    please_explain: "(please explain)"
#    middle_school: "Middle School"
#    college_plus: "College or higher"
#    referrer: "How did you hear about us?"
#    referrer_help: "For example: from another teacher, a conference, your students, Code.org, etc."
#    anything_else: "Anything else we should know?"
#    thanks_header: "Request Received!"
#    thanks_sub_header: "Thanks for expressing interest in CodeCombat for your school."
#    thanks_p: "We'll be in touch soon! If you need to get in contact, you can reach us at:"
#    back_to_classes: "Back to Classes"
#    finish_signup: "Finish creating your teacher account:"
#    finish_signup_p: "Create an account to set up a class, add your students, and monitor their progress as they learn computer science."
#    signup_with: "Sign up with:"
#    connect_with: "Connect with:"
#    conversion_warning: "WARNING: Your current account is a <em>Student Account</em>. Once you submit this form, your account will be updated to a Teacher Account."
#    learn_more_modal: "Teacher accounts on CodeCombat have the ability to monitor student progress, assign licenses and manage classrooms. Teacher accounts cannot be a part of a classroom - if you are currently enrolled in a class using this account, you will no longer be able to access it once you update to a Teacher Account."
#    create_account: "Create a Teacher Account"
#    create_account_subtitle: "Get access to teacher-only tools for using CodeCombat in the classroom.  <strong>Set up a class</strong>, add your students, and <strong>monitor their progress</strong>!"
#    convert_account_title: "Update to Teacher Account"
#    not: "Not"

  versions:
    save_version_title: "Išsaugoti Naują Versiją"
    new_major_version: "Nauja Pagrindinė Versija"
    submitting_patch: "Pateikiamas Pataisymas..."
    cla_prefix: "Kad išsaugoti pakeitimus, turite sutikti su mūsų"
    cla_url: "PLS"
    cla_suffix: "."
    cla_agree: "AŠ SUTINKU"
    owner_approve: "Sąvininkas pirmiausiai turi patvirtinti, kad jūsų pakeitimai būtų matomi."

  contact:
    contact_us: "Susisiekti su CodeCombat"
    welcome: "Maloniai jus išklausysime! Naudokitės šia forma, kad išsiųstumėte mus elektroninį laišką."
    forum_prefix: "Norint pasisakyti viešai, naudokitės "
    forum_page: "mūsų forumu."
    forum_suffix: ""
    faq_prefix: "Taip pat turime vietą"
    faq: "DUK"
    subscribe_prefix: "Jei reikalinga pagalbos įveikiant lygį, prašome"
    subscribe: "įsigyti CodeCombat abonementą"
    subscribe_suffix: "ir męs mielai jums padėsime."
    subscriber_support: "Kadangi turite CodeCombat abonementą, jūsų elektroniniai laiškai mums tampa įpatingai svarbūs."
    screenshot_included: "Ekrano kopija pridėta."
    where_reply: "Kur mums atsakyti?"
    send: "Siųsti užklausą"

  account_settings:
    title: "Paskyros Nustatymai"
    not_logged_in: "Norint pakeisti paskyros nustatymus turite prisijungti arba susikurti paskyrą."
    me_tab: "Aš"
    picture_tab: "Nuotrauka"
    delete_account_tab: "Pašalinti Mano Paskyrą"
    wrong_email: "Neteisingas el. pašto adresas"
    wrong_password: "Neteisingas slaptažodis"
    upload_picture: "Įkelti nuotrauką"
    delete_this_account: "Tuoj pat pašalinti šią paskyrą"
    reset_progress_tab: "Atstatyti Viską Išnaujo"
    reset_your_progress: "Viską išvalyti ir pradėti išnaujo"
    god_mode: "God Mode(Dievo Režimas)"
    emails_tab: "Pranešimai"
    admin: "Administratorius"
    manage_subscription: "Abonemento valdymas, spauskite čia."
    new_password: "Naujas slaptažodis"
    new_password_verify: "Patvirtinimas"
    type_in_email: "Paskyros pašalinimo patvirtinimui, įveskite el. pašto adresą." # {change}
    type_in_email_progress: "Norint pradėti išnaujo įveskite el. pašto adresą."
    type_in_password: "Taip pat, įveskite slaptažodį."
    email_subscriptions: "El. pašto abonementai"
    email_subscriptions_none: "Nėra el. pašto abonementų."
    email_announcements: "Skelbimai"
    email_announcements_description: "Gauk svarbiausią informaciją apie naujienas ir projekto vystymo eigą tiesiai iš CodeCombat."
    email_notifications: "Pranešimai"
    email_notifications_summary: "Automatinių pranešimų, susijusių su CodeCombat veikla, valdymas."
    email_any_notes: "Visi pranešimai"
    email_any_notes_description: "Nuimkite varnelę, kad nebegautumėte jokių pranešimų."
    email_news: "Naujienos"
    email_recruit_notes: "Darbo Pasiūlymai"
    email_recruit_notes_description: "Jei viską atliksite tikrai gerai, mes galime pasiūlyti (geresnį) darbą."
    contributor_emails: "Pranešimai Pagalbininkų Kategorijai"
    contribute_prefix: "Mes ieškome norinčių prisijungti prie mūsų grupės! Ieškantiems daugiau informacijos siūlome apsilankykti "
    contribute_page: "pagalbininkų puslapyje."
    contribute_suffix: ""
    email_toggle: "Perjungti visus"
    error_saving: "Klaida Išsaugant"
    saved: "Pakeitimai Išsaugoti"
    password_mismatch: "Slaptažodžiai nesutampa."
    password_repeat: "Pakartokite slaptažodį."
#    file_size_limit: "(max file size: 1MB)"

  keyboard_shortcuts:
    keyboard_shortcuts: "Mygtukai"
    space: "Tarpas"
    enter: "Enter"
    press_enter: "paspauskite enter"
    escape: "Escape"
    shift: "Shift"
    run_code: "Paleisti programos kodą."
    run_real_time: "Paleisti realiuoju laiku."
    continue_script: "Tęsti dabartinį skriptą."
    skip_scripts: "Peršokti per visus peršokamus skriptus."
    toggle_playback: "Pauzė/Paleisti."
    scrub_playback: "Slinkti pirmyn ir atgal per laiką."
    single_scrub_playback: "Slinkti pirmyn ir atgal per laiką po vieną kadrą."
    scrub_execution: "Slinkti per esamą rašybos tikrinimo vykdymą."
    toggle_debug: "Įj./išj. klaidų aptikimo (debug) displejų."
    toggle_grid: "Įjungti tinklelį."
    toggle_pathfinding: "Perjungti kelio radimo sluoksnį."
    beautify: "Tvarkyti Jūsų kodą standartizuojant jo formatą."
    maximize_editor: "Išdidinti/sumažinti kodo redaktorių."

  community:
    main_title: "Bendruomenė CodeCombat"
#    introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
#    level_editor_prefix: "Use the CodeCombat"
#    level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
#    thang_editor_prefix: "We call units within the game 'thangs'. Use the"
#    thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
#    article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
#    article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
#    find_us: "Find us on these sites"
#    social_github: "Check out all our code on GitHub"
#    social_blog: "Read the CodeCombat blog on Sett"
#    social_discource: "Join the discussion on our Discourse forum"
#    social_facebook: "Like CodeCombat on Facebook"
#    social_twitter: "Follow CodeCombat on Twitter"
#    social_gplus: "Join CodeCombat on Google+"
#    social_slack: "Chat with us in the public CodeCombat Slack channel"
#    contribute_to_the_project: "Contribute to the project"

  clans:
    clan: "Klanas"
    clans: "Klanai"
    new_name: "Klano pavadinimas"
    new_description: "Klano aprašymas"
    make_private: "Privatus klanas"
    subs_only: "tik abonentams"
    create_clan: "Sukurti Klaną"
    private_preview: "Peržiūra"
    private_clans: "Privatūs Klanai"
    public_clans: "Vieši Klanai"
    my_clans: "Mano Klanai"
    clan_name: "Klano Pavadinimas"
    name: "Vardas"
    chieftain: "Vadas"
    edit_clan_name: "Keisti Klano Pavadinimą"
    edit_clan_description: "Keisti Klano Aprašymą"
    edit_name: "keisti pavadinimą"
    edit_description: "keisti aprašymą"
    private: "(privatus)"
    summary: "Suvestinė"
    average_level: "Lygių vidurkis"
    average_achievements: "Pasiekimų vidurkis"
    delete_clan: "Pašalinti klaną"
    leave_clan: "Išeiti iš klano"
    join_clan: "Prisijungti prie klano"
    invite_1: "Pakvietimas:"
    invite_2: "*Kvieskite žaidėjus į klaną nusiųsdami šią nuorodą."
    members: "Nariai"
    progress: "Pažanga"
    not_started_1: "nepradėta"
    started_1: "pradėta"
    complete_1: "pabaigta"
    exp_levels: "Išplėsti lygius"
    rem_hero: "Pašalinti Herojų"
    status: "Būsena"
    complete_2: "Pabaigta"
    started_2: "Pradėta"
    not_started_2: "Nepradėta"
    view_solution: "Peržiūrėti sprendimą."
    view_attempt: "Peržiūrėti bandymą."
    latest_achievement: "Naujausias Pasiekimas"
    playtime: "Viso žaista"
    last_played: "Paskutinį kartą žaista"
    leagues_explanation: "Pasirink lygą ir varžykis su kitų klanų nariais."
    track_concepts1: "Sekite "
    track_concepts2a: "kitų mokinių idėjas"
    track_concepts2b: "kitų narių idėjas"
    track_concepts3a: "Stebėkite kitų mokinių įveiktus lygius"
    track_concepts3b: "Stebėkite kitų narių įveiktus lygius"
    track_concepts4a: "Peržiūrėkite mokinių"
    track_concepts4b: "Peržiūrėkite narių"
    track_concepts5: "sprendimus"
    track_concepts6a: "Išrikiuokite mokinius pagal vardą arba pažangą"
    track_concepts6b: "Išrikiuokite narius pagal vardą arba pažangą"
    track_concepts7: "Norint tapti nariu"
    track_concepts8: "reikalingas kvietimas"
    private_require_sub: "Norint sukurti privatų ar prisijungti prie privataus klano, reikalingas abonementas."

#  courses:
#    create_new_class: "Create New Class"
#    unnamed_class: "Unnamed Class"
#    edit_settings1: "Edit Class Settings"
#    add_students: "Add Students"
#    stats: "Statistics"
#    total_students: "Total students:"
#    average_time: "Average level play time:"
#    total_time: "Total play time:"
#    average_levels: "Average levels completed:"
#    total_levels: "Total levels completed:"
#    students: "Students"
#    concepts: "Concepts"
#    play_time: "Play time:"
#    completed: "Completed:"
#    enter_emails: "Separate each email address by a line break or commas"
#    send_invites: "Invite Students"
#    number_programming_students: "Number of Programming Students"
#    number_total_students: "Total Students in School/District"
#    enroll: "Enroll"
#    enroll_paid: "Enroll Students in Paid Courses"
#    get_enrollments: "Get More Licenses"
#    change_language: "Change Course Language"
#    keep_using: "Keep Using"
#    switch_to: "Switch To"
#    greetings: "Greetings!"
#    back_classrooms: "Back to my classrooms"
#    back_courses: "Back to my courses"
#    edit_details: "Edit class details"
#    purchase_enrollments: "Purchase Student Licenses"
#    remove_student: "remove student"
#    assign: "Assign"
#    to_assign: "to assign paid courses."
#    student: "Student"
#    teacher: "Teacher"
#    arena: "Arena"
#    available_levels: "Available Levels"
#    welcome_to_courses: "Adventurers, welcome to Courses!"
#    ready_to_play: "Ready to play?"
#    start_new_game: "Start New Game"
#    play_now_learn_header: "Play now to learn"
#    play_now_learn_1: "basic syntax to control your character"
#    play_now_learn_2: "while loops to solve pesky puzzles"
#    play_now_learn_3: "strings & variables to customize actions"
#    play_now_learn_4: "how to defeat an ogre (important life skills!)"
#    welcome_to_page: "My Student Dashboard"
#    my_classes: "Current Classes"
#    class_added: "Class successfully added!"
#    view_levels: "view all levels in course"
#    join_class: "Join A Class"
#    join_class_2: "Join class"
#    ask_teacher_for_code: "Ask your teacher if you have a CodeCombat class code! If so, enter it below:"
#    enter_c_code: "<Enter Class Code>"
#    join: "Join"
#    joining: "Joining class"
#    course_complete: "Course Complete"
#    play_arena: "Play Arena"
#    view_project: "View Project"
#    start: "Start"
#    last_level: "Last level played"
#    not_you: "Not you?"
#    continue_playing: "Continue Playing"
#    option1_header: "Invite Students by Email"
#    option1_body: "Note: If your students do not have email addresses, they can enter your unique Class Code when creating a Student Account to make email addresses optional."
#    remove_student1: "Remove Student"
#    are_you_sure: "Are you sure you want to remove this student from this class?"
#    remove_description1: "Student will lose access to this classroom and assigned classes. Progress and gameplay is NOT lost, and the student can be added back to the classroom at any time."
#    remove_description2: "The activated paid license will not be returned."
#    keep_student: "Keep Student"
#    removing_user: "Removing user"
#    subtitle: "Review course overviews and levels" # Flat style redesign
#    changelog: "View latest changes to course levels."
#    select_language: "Select language"
#    select_level: "Select level"
#    play_level: "Play Level"
#    concepts_covered: "Concepts covered"
#    view_guide_online: "Level Overviews and Solutions"
#    grants_lifetime_access: "Grants access to all Courses."
#    enrollment_credits_available: "Licenses Available:"
#    language_select: "Select a language" # ClassroomSettingsModal
#    language_cannot_change: "Language cannot be changed once students join a class."
#    avg_student_exp_label: "Average Student Programming Experience"
#    avg_student_exp_desc: "This will help us understand how to pace courses better."
#    avg_student_exp_select: "Select the best option"
#    avg_student_exp_none: "No Experience - little to no experience"
#    avg_student_exp_beginner: "Beginner - some exposure or block-based"
#    avg_student_exp_intermediate: "Intermediate - some experience with typed code"
#    avg_student_exp_advanced: "Advanced - extensive experience with typed code"
#    avg_student_exp_varied: "Varied Levels of Experience"
#    student_age_range_label: "Student Age Range"
#    student_age_range_younger: "Younger than 6"
#    student_age_range_older: "Older than 18"
#    student_age_range_to: "to"
#    create_class: "Create Class"
#    class_name: "Class Name"
#    teacher_account_restricted: "Your account is a teacher account and cannot access student content."
#    account_restricted: "A student account is required to access this page."
#    update_account_login_title: "Log in to update your account"
#    update_account_title: "Your account needs attention!"
#    update_account_blurb: "Before you can access your classes, choose how you want to use this account."
#    update_account_current_type: "Current Account Type:"
#    update_account_account_email: "Account Email/Username:"
#    update_account_am_teacher: "I am a teacher"
#    update_account_keep_access: "Keep access to classes I've created"
#    update_account_teachers_can: "Teacher accounts can:"
#    update_account_teachers_can1: "Create/manage/add classes"
#    update_account_teachers_can2: "Assign/enroll students in courses"
#    update_account_teachers_can3: "Unlock all course levels to try out"
#    update_account_teachers_can4: "Access new teacher-only features as we release them"
#    update_account_teachers_warning: "Warning: You will be removed from all classes that you have previously joined and will not be able to play as a student."
#    update_account_remain_teacher: "Remain a Teacher"
#    update_account_update_teacher: "Update to Teacher"
#    update_account_am_student: "I am a student"
#    update_account_remove_access: "Remove access to classes I have created"
#    update_account_students_can: "Student accounts can:"
#    update_account_students_can1: "Join classes"
#    update_account_students_can2: "Play through courses as a student and track your own progress"
#    update_account_students_can3: "Compete against classmates in arenas"
#    update_account_students_can4: "Access new student-only features as we release them"
#    update_account_students_warning: "Warning: You will not be able to manage any classes that you have previously created or create new classes."
#    unsubscribe_warning: "Warning: You will be unsubscribed from your monthly subscription."
#    update_account_remain_student: "Remain a Student"
#    update_account_update_student: "Update to Student"
#    need_a_class_code: "You'll need a Class Code for the class you're joining:"
#    update_account_not_sure: "Not sure which one to choose? Email"
#    update_account_confirm_update_student: "Are you sure you want to update your account to a Student experience?"
#    update_account_confirm_update_student2: "You will not be able to manage any classes that you have previously created or create new classes. Your previously created classes will be removed from CodeCombat and cannot be restored."
#    instructor: "Instructor: "
#    youve_been_invited_1: "You've been invited to join "
#    youve_been_invited_2: ", where you'll learn "
#    youve_been_invited_3: " with your classmates in CodeCombat."
#    by_joining_1: "By joining "
#    by_joining_2: "will be able to help reset your password if you forget or lose it. You can also verify your email address so that you can reset the password yourself!"
#    sent_verification: "We've sent a verification email to:"
#    you_can_edit: "You can edit your email address in "
#    account_settings: "Account Settings"
#    select_your_hero: "Select Your Hero"
#    select_your_hero_description: "You can always change your hero by going to your Courses page and clicking \"Change Hero\""
#    select_this_hero: "Select this Hero"
#    current_hero: "Current Hero:"
#    change_hero: "Change Hero"
#    web_dev_language_transition: "All classes program in HTML / JavaScript for this course.  Classes that have been using Python will start with extra JavaScript intro levels to ease the transition.  Classes that are already using JavaScript will skip the intro levels."
#    course_membership_required_to_play: "You'll need to join a course to play this level."
#    license_required_to_play: "Ask your teacher to assign a license to you so you can continue to play CodeCombat!"

#  teacher:
#    assigning_course: "Assigning course"
#    course_solution: "Course Solution"
#    level_overview_solutions: "Level Overview and Solutions"
#    no_student_assigned: "No students have been assigned this course."
#    paren_new: "(new)"
#    teacher_dashboard: "Teacher Dashboard" # Navbar
#    my_classes: "My Classes"
#    courses: "Course Guides"
#    enrollments: "Student Licenses"
#    resources: "Resources"
#    help: "Help"
#    language: "Language"
#    edit_class_settings: "edit class settings"
#    access_restricted: "Account Update Required"
#    teacher_account_required: "A teacher account is required to access this content."
#    create_teacher_account: "Create Teacher Account"
#    what_is_a_teacher_account: "What's a Teacher Account?"
#    teacher_account_explanation: "A CodeCombat Teacher account allows you to set up classrooms, monitor students’ progress as they work through courses, manage licenses and access resources to aid in your curriculum-building."
#    current_classes: "Current Classes"
#    archived_classes: "Archived Classes"
#    archived_classes_blurb: "Classes can be archived for future reference. Unarchive a class to view it in the Current Classes list again."
#    view_class: "view class"
#    archive_class: "archive class"
#    unarchive_class: "unarchive class"
#    unarchive_this_class: "Unarchive this class"
#    no_students_yet: "This class has no students yet."
#    no_students_yet_view_class: "View class to add students."
#    try_refreshing: "(You may need to refresh the page)"
#    create_new_class: "Create a New Class"
#    class_overview: "Class Overview" # View Class page
#    avg_playtime: "Average level playtime"
#    total_playtime: "Total play time"
#    avg_completed: "Average levels completed"
#    total_completed: "Total levels completed"
#    created: "Created"
#    concepts_covered: "Concepts covered"
#    earliest_incomplete: "Earliest incomplete level"
#    latest_complete: "Latest completed level"
#    enroll_student: "Enroll student"
#    apply_license: "Apply License"
#    revoke_license: "Revoke License"
#    course_progress: "Course Progress"
#    not_applicable: "N/A"
#    edit: "edit"
#    edit_2: "Edit"
#    remove: "remove"
#    latest_completed: "Latest completed:"
#    sort_by: "Sort by"
#    progress: "Progress"
#    completed: "Completed"
#    practice: "Practice"
#    started: "Started"
#    click_to_view_progress: "click to view progress"
#    no_progress: "No progress"
#    not_required: "Not required"
#    select_course: "Select course to view"
#    progress_color_key: "Progress color key:"
#    level_in_progress: "Level in Progress"
#    level_not_started: "Level Not Started"
#    project_or_arena: "Project or Arena"
#    students_not_assigned: "Students who have not been assigned {{courseName}}"
#    course_overview: "Course Overview"
#    copy_class_code: "Copy Class Code"
#    class_code_blurb: "Students can join your class using this Class Code. No email address is required when creating a Student account with this Class Code."
#    copy_class_url: "Copy Class URL"
#    class_join_url_blurb: "You can also post this unique class URL to a shared webpage."
#    add_students_manually: "Invite Students by Email"
#    bulk_assign: "Bulk-assign"
#    assigned_msg_1: "{{numberAssigned}} students were assigned {{courseName}}."
#    assigned_msg_2: "{{numberEnrolled}} licenses were applied."
#    assigned_msg_3: "You now have {{remainingSpots}} available licenses remaining."
#    assign_course: "Assign Course"
#    not_assigned_modal_title: "Courses were not assigned"
#    not_assigned_modal_starter_body_1: "This course requires a Starter License. You do not have enough Starter Licenses available to assign this course to all __selected__ selected students."
#    not_assigned_modal_starter_body_2: "Purchase Starter Licenses to grant access to this course."
#    not_assigned_modal_full_body_1: "This course requires a Full License. You do not have enough Full Licenses available to assign this course to all __selected__ selected students."
#    not_assigned_modal_full_body_2: "You only have __numFullLicensesAvailable__ Full Licenses available (__numStudentsWithoutFullLicenses__ students do not currently have a Full License active)."
#    not_assigned_modal_full_body_3: "Please select fewer students, or reach out to __supportEmail__ for assistance."
#    assign_to_selected_students: "Assign to Selected Students"
#    assigned: "Assigned"
#    enroll_selected_students: "Enroll Selected Students"
#    no_students_selected: "No students were selected."
#    show_students_from: "Show students from" # Enroll students modal
#    apply_licenses_to_the_following_students: "Apply Licenses to the Following Students"
#    students_have_licenses: "The following students already have licenses applied:"
#    all_students: "All Students"
#    apply_licenses: "Apply Licenses"
#    not_enough_enrollments: "Not enough licenses available."
#    enrollments_blurb: "Students are required to have a license to access any content after the first course."
#    how_to_apply_licenses: "How to Apply Licenses"
#    export_student_progress: "Export Student Progress (CSV)"
#    send_email_to: "Send Recover Password Email to:"
#    email_sent: "Email sent"
#    send_recovery_email: "Send recovery email"
#    enter_new_password_below: "Enter new password below:"
#    change_password: "Change Password"
#    changed: "Changed"
#    available_credits: "Available Licenses"
#    pending_credits: "Pending Licenses"
#    credits: "licenses"
#    starter_licenses: "starter licenses"
#    start_date: "start date:"
#    end_date: "end date:"
#    get_enrollments_blurb: " We'll help you build a solution that meets the needs of your class, school or district."
#    how_to_apply_licenses_blurb_1: "When a teacher assigns a course to a student for the first time, we’ll automatically apply a license. Use the bulk-assign dropdown in your classroom to assign a course to selected students:"
#    how_to_apply_licenses_blurb_2: "Can I still apply a license without assigning a course?"
#    how_to_apply_licenses_blurb_3: "Yes — go to the License Status tab in your classroom and click \"Apply License\" to any student who does not have an active license."
#    request_sent: "Request Sent!"
#    license_status: "License Status"
#    status_expired: "Expired on {{date}}"
#    status_not_enrolled: "Not Enrolled"
#    status_enrolled: "Expires on {{date}}"
#    select_all: "Select All"
#    project: "Project"
#    view_student_project: "View Student Project"
#    view_arena_ladder: "View Arena Ladder"
#    resource_hub: "Resource Hub"
#    getting_started: "Getting Started"
#    educator_faq: "Educator FAQ"
#    educator_faq_desc: "Frequently asked questions about using CodeCombat in your classroom or school."
#    teacher_getting_started: "Teacher Getting Started Guide"
#    teacher_getting_started_desc: "New to CodeCombat? Download this Teacher Getting Started Guide to set up your account, create your first class, and invite students to the first course."
#    student_getting_started: "Student Quick Start Guide"
#    student_getting_started_desc: "You can distribute this guide to your students before starting CodeCombat so that they can familiarize themselves with the code editor. This guide can be used for both Python and JavaScript classrooms."
#    cs1: "Introduction to Computer Science"
#    cs2: "Computer Science 2"
#    cs3: "Computer Science 3"
#    cs4: "Computer Science 4"
#    cs5: "Computer Science 5"
#    cs1_syntax_python: "Course 1 Python Syntax Guide"
#    cs1_syntax_python_desc: "Cheatsheet with references to common Python syntax that students will learn in Introduction to Computer Science."
#    cs1_syntax_javascript: "Course 1 JavaScript Syntax Guide"
#    cs1_syntax_javascript_desc: "Cheatsheet with references to common JavaScript syntax that students will learn in Introduction to Computer Science."
#    coming_soon: "Additional guides coming soon!"
#    engineering_cycle_worksheet: "Engineering Cycle Worksheet"
#    engineering_cycle_worksheet_desc: "Use this worksheet to teach students the basics of the engineering cycle: Assess, Design, Implement and Debug. Refer to the completed example worksheet as a guide."
#    engineering_cycle_worksheet_link: "View example"
#    progress_journal: "Progress Journal"
#    progress_journal_desc: "Encourage students to keep track of their progress via a progress journal."
#    cs1_curriculum: "Introduction to Computer Science - Curriculum Guide"
#    cs1_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 1."
#    arenas_curriculum: "Arena Levels - Teacher Guide"
#    arenas_curriculum_desc: "Instructions on how to run Wakka Maul, Cross Bones and Power Peak multiplayer arenas with your class."
#    cs2_curriculum: "Computer Science 2 - Curriculum Guide"
#    cs2_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 2."
#    cs3_curriculum: "Computer Science 3 - Curriculum Guide"
#    cs3_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 3."
#    cs4_curriculum: "Computer Science 4 - Curriculum Guide"
#    cs4_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 4."
#    cs5_curriculum_js: "Computer Science 5 - Curriculum Guide (JavaScript)"
#    cs5_curriculum_desc_js: "Scope and sequence, lesson plans, activities and more for Course 5 classes using JavaScript."
#    cs5_curriculum_py: "Computer Science 5 - Curriculum Guide (Python)"
#    cs5_curriculum_desc_py: "Scope and sequence, lesson plans, activities and more for Course 5 classes using Python."
#    cs1_pairprogramming: "Pair Programming Activity"
#    cs1_pairprogramming_desc: "Introduce students to a pair programming exercise that will help them become better listeners and communicators."
#    gd1: "Game Development 1"
#    gd1_guide: "Game Development 1 - Project Guide"
#    gd1_guide_desc: "Use this to guide your students as they create their first shareable game project in 5 days."
#    wd1: "Web Development 1"
#    wd1_headlines: "Headlines & Headers Activity"
#    wd1_headlines_example: "View sample solution"
#    wd1_headlines_desc: "Why are paragraph and header tags important? Use this activity to show how well-chosen headers make web pages easier to read. There are many correct solutions to this!"
#    wd1_html_syntax: "HTML Syntax Guide"
#    wd1_html_syntax_desc: "One-page reference for the HTML style students will learn in Web Development 1."
#    wd1_css_syntax: "CSS Syntax Guide"
#    wd1_css_syntax_desc: "One-page reference for the CSS and Style syntax students will learn in Web Development 1."
#    wd2: "Web Development 2"
#    wd2_jquery_syntax: "jQuery Functions Syntax Guide"
#    wd2_jquery_syntax_desc: "One-page reference for the jQuery functions students will learn in in Web Development 2."
#    wd2_quizlet_worksheet: "Quizlet Planning Worksheet"
#    wd2_quizlet_worksheet_instructions: "View instructions & examples"
#    wd2_quizlet_worksheet_desc: "Before your students build their personality quiz project at the end of Web Development 2, they should plan out their quiz questions, outcomes and responses using this worksheet. Teachers can distribute the instructions and examples for students to refer to."
#    student_overview: "Overview"
#    student_details: "Student Details"
#    student_name: "Student Name"
#    no_name: "No name provided."
#    no_username: "No username provided."
#    no_email: "Student has no email address set."
#    student_profile: "Student Profile"
#    playtime_detail: "Playtime Detail"
#    student_completed: "Student Completed"
#    student_in_progress: "Student in Progress"
#    class_average: "Class Average"
#    not_assigned: "has not been assigned the following courses"
#    playtime_axis: "Playtime in Seconds"
#    levels_axis: "Levels in"
#    student_state: "How is"
#    student_state_2: "doing?"
#    student_good: "is doing well in"
#    student_good_detail: "This student is keeping pace with the class."
#    student_warn: "might need some help in"
#    student_warn_detail: "This student might need some help with new concepts that have been introduced in this course."
#    student_great: "is doing great in"
#    student_great_detail: "This student might be a good candidate to help other students working through this course."
#    full_license: "Full License"
#    starter_license: "Starter License"
#    trial: "Trial"
#    hoc_welcome: "Happy Computer Science Education Week"
#    hoc_intro: "There are three ways for your class to participate in Hour of Code with CodeCombat"
#    hoc_self_led: "Self-Led Gameplay"
#    hoc_self_led_desc: "Students can play through two Hour of Code CodeCombat tutorials on their own"
#    hoc_game_dev: "Game Development"
#    hoc_and: "and"
#    hoc_programming: "JavaScript/Python Programming"
#    hoc_teacher_led: "Teacher-Led Lessons"
#    hoc_teacher_led_desc1: "Download our"
#    hoc_teacher_led_link: "Introduction to Computer Science lesson plans"
#    hoc_teacher_led_desc2: "to introduce your students to programming concepts using offline activities"
#    hoc_group: "Group Gameplay"
#    hoc_group_desc_1: "Teachers can use the lessons in conjunction with our Introduction to Computer Science course to track student progress. See our"
#    hoc_group_link: "Getting Started Guide"
#    hoc_group_desc_2: "for more details"
#    hoc_additional_desc1: "For additional CodeCombat resources and activities, see our"
#    hoc_additional_desc2: "Questions"
#    hoc_additional_contact: "Get in touch"
#    revoke_confirm: "Are you sure you want to revoke a Full License from {{student_name}}? The license will become available to assign to another student."
#    revoking: "Revoking..."
#    unused_licenses: "You have unused Licenses that allow you to assign students paid courses when they're ready to learn more!"
#    remember_new_courses: "Remember to assign new courses!"
#    more_info: "More Info"
#    how_to_assign_courses: "How to Assign Courses"
#    select_students: "Select Students"
#    select_instructions: "Click the checkbox next to each student you want to assign courses to."
#    choose_course: "Choose Course"
#    choose_instructions: "Select the course from the dropdown menu you’d like to assign, then click “Assign to Selected Students.”"
#    push_projects: "We recommend assigning Web Development 1 or Game Development 1 after students have finished Introduction to Computer Science! See our {{resource_hub}} for more details on those courses."
#    teacher_quest: "Teacher's Quest for Success"
#    quests_complete: "Quests Complete"
#    teacher_quest_create_classroom: "Create Classroom"
#    teacher_quest_add_students: "Add Students"
#    teacher_quest_teach_methods: "Help your students learn how to `call methods`."
#    teacher_quest_teach_methods_step1: "Get 75% of at least one class through the first level, __Dungeons of Kithgard__"
#    teacher_quest_teach_methods_step2: "Print out the [Student Quick Start Guide](http://files.codecombat.com/docs/resources/StudentQuickStartGuide.pdf) in the Resource Hub."
#    teacher_quest_teach_strings: "Don't string your students along, teach them `strings`."
#    teacher_quest_teach_strings_step1: "Get 75% of at least one class through __True Names__"
#    teacher_quest_teach_strings_step2: "Use the Teacher Level Selector on [Course Guides](/teachers/courses) page to preview __True Names__."
#    teacher_quest_teach_loops: "Keep your students in the loop about `loops`."
#    teacher_quest_teach_loops_step1: "Get 75% of at least one class through __Fire Dancing__."
#    teacher_quest_teach_loops_step2: "Use the __Loops Activity__ in the [CS1 Curriculum guide](/teachers/resources/cs1) to reinforce this concept."
#    teacher_quest_teach_variables: "Vary it up with `variables`."
#    teacher_quest_teach_variables_step1: "Get 75% of at least one class through __Known Enemy__."
#    teacher_quest_teach_variables_step2: "Encourage collaboration by using the [Pair Programming Activity](/teachers/resources/pair-programming)."
#    teacher_quest_kithgard_gates_100: "Escape the Kithgard Gates with your class."
#    teacher_quest_kithgard_gates_100_step1: "Get 75% of at least one class through __Kithgard Gates__."
#    teacher_quest_kithgard_gates_100_step2: "Guide students to think through hard problems using the [Engineering Cycle Worksheet](http://files.codecombat.com/docs/resources/EngineeringCycleWorksheet.pdf)."
#    teacher_quest_wakka_maul_100: "Prepare to duel in Wakka Maul."
#    teacher_quest_wakka_maul_100_step1: "Get 75% of at least one class to __Wakka Maul__."
#    teacher_quest_wakka_maul_100_step2: "See the [Arena Guide](/teachers/resources/arenas) in the [Resource Hub](/teachers/resources) for tips on how to run a successful arena day."
#    teacher_quest_reach_gamedev: "Explore new worlds!"
#    teacher_quest_reach_gamedev_step1: "[Get licenses](/teachers/licenses) so that your students can explore new worlds, like Game Development and Web Development!"
#    teacher_quest_done: "Want your students to learn even more code? Get in touch with our [school specialists](mailto:schools@codecombat.com) today!"
#    teacher_quest_keep_going: "Keep going! Here's what you can do next:"
#    teacher_quest_more: "See all quests"
#    teacher_quest_less: "See fewer quests"
#    refresh_to_update: "(refresh the page to see updates)"

#  sharing:
#    game: "Game"
#    webpage: "Webpage"
#    your_students_preview: "Your students will click here to see their finished projects! Unavailable in teacher preview."
#    unavailable: "Link sharing not available in teacher preview."
#    share_game: "Share This Game"
#    share_web: "Share This Webpage"
#    victory_share_prefix: "Share this link to invite your friends & family to"
#    victory_share_game: "play your game level"
#    victory_share_web: "view your webpage"
#    victory_share_suffix: "."
#    victory_course_share_prefix: "This link will let your friends & family"
#    victory_course_share_game: "play the game"
#    victory_course_share_web: "view the webpage"
#    victory_course_share_suffix: "you just created."
#    copy_url: "Copy URL"

#  game_dev:
#    creator: "Creator"

#  web_dev:
#    image_gallery_title: "Image Gallery"
#    select_an_image: "Select an image you want to use"
#    scroll_down_for_more_images: "(Scroll down for more images)"
#    copy_the_url: "Copy the URL below"
#    copy_the_url_description: "Useful if you want to replace an existing image."
#    copy_the_img_tag: "Copy the <img> tag"
#    copy_the_img_tag_description: "Useful if you want to insert a new image."
#    copy_url: "Copy URL"
#    copy_img: "Copy <img>"
#    how_to_copy_paste: "How to Copy/Paste"
#    copy: "Copy"
#    paste: "Paste"
#    back_to_editing: "Back to Editing"

  classes:
    archmage_title: "Arkimagas"
    archmage_title_description: "(Koderis)"
    archmage_summary: "Jei tu esi programuotojas ir norėtum programuoti mokomuosius žiadimus, tapk Arkimagu ir padėk mums kurti CodeCombat!"
    artisan_title: "Meistras"
    artisan_title_description: "(Lygių architektas)"
    artisan_summary: "Kurk ir dalinkis lygiais su savo draugais. Tapk Meistru ir mokykis meno mokyti kitus programuoti."
    adventurer_title: "Nuotykių ieškotojas"
    adventurer_title_description: "(Lygių bandytojas)"
    adventurer_summary: "Gauk naujausius lygius nemokamai. Net savaitę anksčiau ir padėk mums ištaisyti klaidas prieš oficialų pristatymą."
    scribe_title: "Raštininkas"
    scribe_title_description: "(Straipsnių redaktorius)"
    scribe_summary: "Geram kodui reikia geros dokumentacijos. Kurk, redaguok ir tobulink dokumentus, kuriuos skaito milijonai žaidėjų visame pasaulyje."
    diplomat_title: "Diplomatas"
    diplomat_title_description: "(Vertėjas)"
    diplomat_summary: "Diplomatų dėka CodeCombat yra verčiamas į daugiau kaip 45 kalbas. Tu gali mums padėti tapdamas vertėju."
    ambassador_title: "Ambasadorius"
    ambassador_title_description: "(Palaikymas)"
    ambassador_summary: "Nuramink mūsų forumo naudotojus ir suteik pagalbą tiems kas turi klausimų. Mūsų Ambasadoriai atstovauja CodeCombat visam pasauliui."
#    teacher_title: "Teacher"

#  editor:
#    main_title: "CodeCombat Editors"
#    article_title: "Article Editor"
#    thang_title: "Thang Editor"
#    level_title: "Level Editor"
#    course_title: "Course Editor"
#    achievement_title: "Achievement Editor"
#    poll_title: "Poll Editor"
#    back: "Back"
#    revert: "Revert"
#    revert_models: "Revert Models"
#    pick_a_terrain: "Pick A Terrain"
#    dungeon: "Dungeon"
#    indoor: "Indoor"
#    desert: "Desert"
#    grassy: "Grassy"
#    mountain: "Mountain"
#    glacier: "Glacier"
#    small: "Small"
#    large: "Large"
#    fork_title: "Fork New Version"
#    fork_creating: "Creating Fork..."
#    generate_terrain: "Generate Terrain"
#    more: "More"
#    wiki: "Wiki"
#    live_chat: "Live Chat"
#    thang_main: "Main"
#    thang_spritesheets: "Spritesheets"
#    thang_colors: "Colors"
#    level_some_options: "Some Options?"
#    level_tab_thangs: "Thangs"
#    level_tab_scripts: "Scripts"
#    level_tab_components: "Components"
#    level_tab_systems: "Systems"
#    level_tab_docs: "Documentation"
#    level_tab_thangs_title: "Current Thangs"
#    level_tab_thangs_all: "All"
#    level_tab_thangs_conditions: "Starting Conditions"
#    level_tab_thangs_add: "Add Thangs"
#    level_tab_thangs_search: "Search thangs"
#    add_components: "Add Components"
#    component_configs: "Component Configurations"
#    config_thang: "Double click to configure a thang"
#    delete: "Delete"
#    duplicate: "Duplicate"
#    stop_duplicate: "Stop Duplicate"
#    rotate: "Rotate"
#    level_component_tab_title: "Current Components"
#    level_component_btn_new: "Create New Component"
#    level_systems_tab_title: "Current Systems"
#    level_systems_btn_new: "Create New System"
#    level_systems_btn_add: "Add System"
#    level_components_title: "Back to All Thangs"
#    level_components_type: "Type"
#    level_component_edit_title: "Edit Component"
#    level_component_config_schema: "Config Schema"
#    level_system_edit_title: "Edit System"
#    create_system_title: "Create New System"
#    new_component_title: "Create New Component"
#    new_component_field_system: "System"
#    new_article_title: "Create a New Article"
#    new_thang_title: "Create a New Thang Type"
#    new_level_title: "Create a New Level"
#    new_article_title_login: "Log In to Create a New Article"
#    new_thang_title_login: "Log In to Create a New Thang Type"
#    new_level_title_login: "Log In to Create a New Level"
#    new_achievement_title: "Create a New Achievement"
#    new_achievement_title_login: "Log In to Create a New Achievement"
#    new_poll_title: "Create a New Poll"
#    new_poll_title_login: "Log In to Create a New Poll"
#    article_search_title: "Search Articles Here"
#    thang_search_title: "Search Thang Types Here"
#    level_search_title: "Search Levels Here"
#    achievement_search_title: "Search Achievements"
#    poll_search_title: "Search Polls"
#    read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
#    no_achievements: "No achievements have been added for this level yet."
#    achievement_query_misc: "Key achievement off of miscellanea"
#    achievement_query_goals: "Key achievement off of level goals"
#    level_completion: "Level Completion"
#    pop_i18n: "Populate I18N"
#    tasks: "Tasks"
#    clear_storage: "Clear your local changes"
#    add_system_title: "Add Systems to Level"
#    done_adding: "Done Adding"

  article:
    edit_btn_preview: "Peržiūra"
    edit_article_title: "Redaguoti straipsnį"

  polls:
    priority: "Prioritetas"

#  contribute:
#    page_title: "Contributing"
#    intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
#    alert_account_message_intro: "Hey there!"
#    alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
#    archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
#    class_attributes: "Class Attributes"
#    archmage_attribute_1_pref: "Knowledge in "
#    archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
#    archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
#    how_to_join: "How To Join"
#    join_desc_1: "Anyone can help out! Just check out our "
#    join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
#    join_desc_3: ", or find us in our "
#    join_desc_4: "and we'll go from there!"
#    join_url_email: "Email us"
#    join_url_slack: "public Slack channel"
#    archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
#    artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
#    artisan_introduction_suf: ", then this class might be for you."
#    artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
#    artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
#    artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
#    artisan_join_desc: "Use the Level Editor in these steps, give or take:"
#    artisan_join_step1: "Read the documentation."
#    artisan_join_step2: "Create a new level and explore existing levels."
#    artisan_join_step3: "Find us in our public Slack channel for help."
#    artisan_join_step4: "Post your levels on the forum for feedback."
#    artisan_subscribe_desc: "Get emails on level editor updates and announcements."
#    adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
#    adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
#    adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
#    adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
#    adventurer_forum_url: "our forum"
#    adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
#    adventurer_subscribe_desc: "Get emails when there are new levels to test."
#    scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
#    scribe_introduction_url_mozilla: "Mozilla Developer Network"
#    scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
#    scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
#    contact_us_url: "Contact Us"
#    scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
#    scribe_subscribe_desc: "Get emails about article writing announcements."
#    diplomat_introduction_pref: "So, if there's one thing we learned from the "
#    diplomat_launch_url: "launch in October"
#    diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
#    diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
#    diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
#    diplomat_i18n_page: "translations page"
#    diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
#    diplomat_join_pref_github: "Find your language locale file "
#    diplomat_github_url: "on GitHub"
#    diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
#    diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
#    ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
#    ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
#    ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
#    ambassador_join_note_strong: "Note"
#    ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
#    ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
#    teacher_subscribe_desc: "Get emails on updates and announcements for teachers."
#    changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
#    diligent_scribes: "Our Diligent Scribes:"
#    powerful_archmages: "Our Powerful Archmages:"
#    creative_artisans: "Our Creative Artisans:"
#    brave_adventurers: "Our Brave Adventurers:"
#    translating_diplomats: "Our Translating Diplomats:"
#    helpful_ambassadors: "Our Helpful Ambassadors:"

#  ladder:
#    my_matches: "My Matches"
#    simulate: "Simulate"
#    simulation_explanation: "By simulating games you can get your game ranked faster!"
#    simulation_explanation_leagues: "You will mainly help simulate games for allied players in your clans and courses."
#    simulate_games: "Simulate Games!"
#    games_simulated_by: "Games simulated by you:"
#    games_simulated_for: "Games simulated for you:"
#    games_in_queue: "Games currently in the queue:"
#    games_simulated: "Games simulated"
#    games_played: "Games played"
#    ratio: "Ratio"
#    leaderboard: "Leaderboard"
#    battle_as: "Battle as "
#    summary_your: "Your "
#    summary_matches: "Matches - "
#    summary_wins: " Wins, "
#    summary_losses: " Losses"
#    rank_no_code: "No New Code to Rank"
#    rank_my_game: "Rank My Game!"
#    rank_submitting: "Submitting..."
#    rank_submitted: "Submitted for Ranking"
#    rank_failed: "Failed to Rank"
#    rank_being_ranked: "Game Being Ranked"
#    rank_last_submitted: "submitted "
#    help_simulate: "Help simulate games?"
#    code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
#    no_ranked_matches_pre: "No ranked matches for the "
#    no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
#    choose_opponent: "Choose an Opponent"
#    select_your_language: "Select your language!"
#    tutorial_play: "Play Tutorial"
#    tutorial_recommended: "Recommended if you've never played before"
#    tutorial_skip: "Skip Tutorial"
#    tutorial_not_sure: "Not sure what's going on?"
#    tutorial_play_first: "Play the Tutorial first."
#    simple_ai: "Simple CPU"
#    warmup: "Warmup"
#    friends_playing: "Friends Playing"
#    log_in_for_friends: "Log in to play with your friends!"
#    social_connect_blurb: "Connect and play against your friends!"
#    invite_friends_to_battle: "Invite your friends to join you in battle!"
#    fight: "Fight!"
#    watch_victory: "Watch your victory"
#    defeat_the: "Defeat the"
#    watch_battle: "Watch the battle"
#    tournament_started: ", started"
#    tournament_ends: "Tournament ends"
#    tournament_ended: "Tournament ended"
#    tournament_rules: "Tournament Rules"
#    tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
#    tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
#    tournament_blurb_zero_sum: "Unleash your coding creativity in both gold gathering and battle tactics in this alpine mirror match between red sorcerer and blue sorcerer. The tournament began on Friday, March 27 and will run until Monday, April 6 at 5PM PDT. Compete for fun and glory! Check out the details"
#    tournament_blurb_ace_of_coders: "Battle it out in the frozen glacier in this domination-style mirror match! The tournament began on Wednesday, September 16 and will run until Wednesday, October 14 at 5PM PDT. Check out the details"
#    tournament_blurb_blog: "on our blog"
#    rules: "Rules"
#    winners: "Winners"
#    league: "League"
#    red_ai: "Red CPU" # "Red AI Wins", at end of multiplayer match playback
#    blue_ai: "Blue CPU"
#    wins: "Wins" # At end of multiplayer match playback
#    humans: "Red" # Ladder page display team name
#    ogres: "Blue"

#  user:
#    stats: "Stats"
#    singleplayer_title: "Singleplayer Levels"
#    multiplayer_title: "Multiplayer Levels"
#    achievements_title: "Achievements"
#    last_played: "Last Played"
#    status: "Status"
#    status_completed: "Completed"
#    status_unfinished: "Unfinished"
#    no_singleplayer: "No Singleplayer games played yet."
#    no_multiplayer: "No Multiplayer games played yet."
#    no_achievements: "No Achievements earned yet."
#    favorite_prefix: "Favorite language is "
#    favorite_postfix: "."
#    not_member_of_clans: "Not a member of any clans yet."

#  achievements:
#    last_earned: "Last Earned"
#    amount_achieved: "Amount"
#    achievement: "Achievement"
#    current_xp_prefix: ""
#    current_xp_postfix: " in total"
#    new_xp_prefix: ""
#    new_xp_postfix: " earned"
#    left_xp_prefix: ""
#    left_xp_infix: " until level "
#    left_xp_postfix: ""

#  account:
#    payments: "Payments"
#    prepaid_codes: "Prepaid Codes"
#    purchased: "Purchased"
#    subscription: "Subscription"
#    invoices: "Invoices"
#    service_apple: "Apple"
#    service_web: "Web"
#    paid_on: "Paid On"
#    service: "Service"
#    price: "Price"
#    gems: "Gems"
#    active: "Active"
#    subscribed: "Subscribed"
#    unsubscribed: "Unsubscribed"
#    active_until: "Active Until"
#    cost: "Cost"
#    next_payment: "Next Payment"
#    card: "Card"
#    status_unsubscribed_active: "You're not subscribed and won't be billed, but your account is still active for now."
#    status_unsubscribed: "Get access to new levels, heroes, items, and bonus gems with a CodeCombat subscription!"
#    not_yet_verified: "Not yet verified."
#    resend_email: "Resend email"
#    email_sent: "Email sent! Check your inbox."
#    verifying_email: "Verifying your email address..."
#    successfully_verified: "You've successfully verified your email address!"
#    verify_error: "Something went wrong when verifying your email :("

#  account_invoices:
#    amount: "Amount in US dollars"
#    declined: "Your card was declined"
#    invalid_amount: "Please enter a US dollar amount."
#    not_logged_in: "Log in or create an account to access invoices."
#    pay: "Pay Invoice"
#    purchasing: "Purchasing..."
#    retrying: "Server error, retrying."
#    success: "Successfully paid. Thanks!"

#  account_prepaid:
#    purchase_code: "Purchase a Subscription Code"
#    purchase_code1: "Subscription Codes can be redeemed to add premium subscription time to one or more accounts for the Home version of CodeCombat." #
#    purchase_code2: "Each CodeCombat account can only redeem a particular Subscription Code once."
#    purchase_code3: "Subscription Code months will be added to the end of any existing subscription on the account."
#    purchase_code4: "Subscription Codes are for accounts playing the Home version of CodeCombat, they cannot be used in place of Student Licenses for the Classroom version."
#    purchase_code5: "For more information on Student Licenses, reach out to"
#    users: "Users"
#    months: "Months"
#    purchase_total: "Total"
#    purchase_button: "Submit Purchase"
#    your_codes: "Your Codes"
#    redeem_codes: "Redeem a Subscription Code"
#    prepaid_code: "Prepaid Code"
#    lookup_code: "Lookup prepaid code"
#    apply_account: "Apply to your account"
#    copy_link: "You can copy the code's link and send it to someone."
#    quantity: "Quantity"
#    redeemed: "Redeemed"
#    no_codes: "No codes yet!"
#    you_can1: "You can"
#    you_can2: "purchase a prepaid code"
#    you_can3: "that can be applied to your own account or given to others."

#  loading_error:
#    could_not_load: "Error loading from server"
#    connection_failure: "Connection Failed"
#    connection_failure_desc: "It doesn’t look like you’re connected to the internet! Check your network connection and then reload this page."
#    login_required: "Login Required"
#    login_required_desc: "You need to be logged in to access this page."
#    unauthorized: "You need to be signed in. Do you have cookies disabled?"
#    forbidden: "Forbidden"
#    forbidden_desc: "Oh no, there’s nothing we can show you here! Make sure you’re logged into the correct account, or visit one of the links below to get back to programming!"
#    not_found: "Not Found"
#    not_found_desc: "Hm, there’s nothing here. Visit one of the following links to get back to programming!"
#    not_allowed: "Method not allowed."
#    timeout: "Server Timeout"
#    conflict: "Resource conflict."
#    bad_input: "Bad input."
#    server_error: "Server error."
#    unknown: "Unknown Error"
#    error: "ERROR"
#    general_desc: "Something went wrong, and it’s probably our fault. Try waiting a bit and then refreshing the page, or visit one of the following links to get back to programming!"

#  resources:
#    level: "Level"
#    patch: "Patch"
#    patches: "Patches"
#    system: "System"
#    systems: "Systems"
#    component: "Component"
#    components: "Components"
#    hero: "Hero"
#    campaigns: "Campaigns"

  concepts:
#    advanced_css_rules: "Advanced CSS Rules"
#    advanced_css_selectors: "Advanced CSS Selectors"
#    advanced_html_attributes: "Advanced HTML Attributes"
#    advanced_html_tags: "Advanced HTML Tags"
#    algorithm_average: "Algorithm Average"
#    algorithm_find_minmax: "Algorithm Find Min/Max"
#    algorithm_search_binary: "Algorithm Search Binary"
#    algorithm_search_graph: "Algorithm Search Graph"
#    algorithm_sort: "Algorithm Sort"
#    algorithm_sum: "Algorithm Sum"
    arguments: "Argumentai (Arguments)"
    arithmetic: "Aritmetika (Arithmetic)"
#    array_2d: "2D Array"
#    array_index: "Array Indexing"
#    array_iterating: "Iterating Over Arrays"
#    array_literals: "Array Literals"
#    array_searching: "Array Searching"
#    array_sorting: "Array Sorting"
    arrays: "Masyvai (Arrays)"
#    basic_css_rules: "Basic CSS rules"
#    basic_css_selectors: "Basic CSS selectors"
#    basic_html_attributes: "Basic HTML Attributes"
#    basic_html_tags: "Basic HTML Tags"
    basic_syntax: "Pagrindinė sintaksė (Basic Syntax)"
#    binary: "Binary"
#    boolean_and: "Boolean And"
#    boolean_equality: "Boolean Equality"
#    boolean_greater_less: "Boolean Greater/Less"
#    boolean_logic_shortcircuit: "Boolean Logic Shortcircuiting"
#    boolean_not: "Boolean Not"
#    boolean_operator_precedence: "Boolean Operator Precedence"
#    boolean_or: "Boolean Or"
#    bootstrap: "Bootstrap"
#    break_statements: "Break Statements"
    classes: "Klasės (Classes)"
#    continue_statements: "Continue Statements"
#    dom_events: "DOM Events"
#    dynamic_styling: "Dynamic Styling"
#    event_concurrency: "Event Concurrency"
#    event_data: "Event Data"
#    event_handlers: "Event Handlers"
    for_loops: "Ciklai 'For' (For Loops)"
#    for_loops_nested: "Nested For Loops"
#    for_loops_range: "For Loops Range"
    functions: "Funkcijos (Functions)"
#    game_ai: "Game AI"
#    game_goals: "Game Goals"
#    game_spawn: "Game Spawn"
    graphics: "Grafika (Graphics)"
#    graphs: "Graphs"
#    heaps: "Heaps"
#    if_else_statements: "If/Else Statements"
#    if_statements: "If Statements"
#    if_statements_nested: "Nested If Statemnts"
#    indexing: "Array Indexes"
#    input_handling_flags: "Input Handling - Flags"
#    input_handling_keyboard: "Input Handling - Keyboard"
#    input_handling_mouse: "Input Handling - Mouse"
#    intermediate_css_rules: "Intermediate CSS Rules"
#    intermediate_css_selectors: "Intermediate CSS Selectors"
#    intermediate_html_attributes: "Intermediate HTML Attributes"
#    intermediate_html_tags: "Intermediate HTML Tags"
#    jquery: "jQuery"
#    jquery_animations: "jQuery Animations"
#    jquery_filtering: "jQuery Element Filtering"
#    jquery_selectors: "jQuery Selectors"
#    length: "Array Length"
#    math_geometry: "Geometry"
    math_operations: "Matematiniai operatoriai (Math Operations)"
#    math_trigonometry: "Trigonometry"
#    object_literals: "Object Literals"
    parameters: "Parametrai (Parameters)"
#    property_access: "Accessing Properties"
#    property_assignment: "Assigning Properties"
#    queues: "Data Structures - Queues"
#    reading_docs: "Reading the Docs"
    recursion: "Rekursija (Recursion)"
#    return_statements: "Return Statements"
#    stacks: "Data Structures - Stacks"
    strings: "Eilutės (Strings)"
#    strings_concatenation: "String Concatenation"
#    strings_substrings: "Substring"
#    trees: "Data Structures - Trees"
    variables: "Kintamieji (Variables)"
    vectors: "Vektoriai (Vectors)"
#    while_condition_loops: "While Loops with Conditionals"
#    while_loops_simple: "While Loops"
#    while_loops_nested: "Nested While Loops"
#    xy_coordinates: "Cartesian Coordinates"
#    advanced_strings: "Advanced Strings" # Rest of concepts are deprecated
    algorithms: "Algoritmai (Algorithms)"
    boolean_logic: "Bulio logika (Boolean Logic)"
#    basic_html: "Basic HTML"
#    basic_css: "Basic CSS"
#    basic_web_scripting: "Basic Web Scripting"
#    intermediate_html: "Intermediate HTML"
#    intermediate_css: "Intermediate CSS"
#    intermediate_web_scripting: "Intermediate Web Scripting"
#    advanced_html: "Advanced HTML"
#    advanced_css: "Advanced CSS"
#    advanced_web_scripting: "Advanced Web Scripting"
    input_handling: "Įvesties apdirbimas (Input Handling)"
    while_loops: "Ciklai (Loops)"
#    place_game_objects: "Place game objects"
#    construct_mazes: "Construct mazes"
#    create_playable_game: "Create a playable, sharable game project"
#    alter_existing_web_pages: "Alter existing web pages"
#    create_sharable_web_page: "Create a sharable web page"
#    basic_input_handling: "Basic Input Handling"
#    basic_game_ai: "Basic Game AI"
#    basic_javascript: "Basic JavaScript"
#    basic_event_handling: "Basic Event Handling"
#    create_sharable_interactive_web_page: "Create a sharable interactive web page"

#  delta:
#    added: "Added"
#    modified: "Modified"
#    not_modified: "Not Modified"
#    deleted: "Deleted"
#    moved_index: "Moved Index"
#    text_diff: "Text Diff"
#    merge_conflict_with: "MERGE CONFLICT WITH"
#    no_changes: "No Changes"

#  legal:
#    page_title: "Legal"
#    opensource_intro: "CodeCombat is completely open source."
#    opensource_description_prefix: "Check out "
#    github_url: "our GitHub"
#    opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
#    archmage_wiki_url: "our Archmage wiki"
#    opensource_description_suffix: "for a list of the software that makes this game possible."
#    practices_title: "Respectful Best Practices"
#    practices_description: "These are our promises to you, the player, in slightly less legalese."
#    privacy_title: "Privacy"
#    privacy_description: "We will not sell any of your personal information."
#    security_title: "Security"
#    security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
#    email_title: "Email"
#    email_description_prefix: "We will not inundate you with spam. Through"
#    email_settings_url: "your email settings"
#    email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
#    cost_title: "Cost"
#    cost_description: "CodeCombat is free to play for all of its core levels, with a ${{price}} USD/mo subscription for access to extra level branches and {{gems}} bonus gems per month. You can cancel with a click, and we offer a 100% money-back guarantee."
#    copyrights_title: "Copyrights and Licenses"
#    contributor_title: "Contributor License Agreement"
#    contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
#    cla_url: "CLA"
#    contributor_description_suffix: "to which you should agree before contributing."
#    code_title: "Code - MIT"
#    code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
#    mit_license_url: "MIT license"
#    code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
#    art_title: "Art/Music - Creative Commons "
#    art_description_prefix: "All common content is available under the"
#    cc_license_url: "Creative Commons Attribution 4.0 International License"
#    art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
#    art_music: "Music"
#    art_sound: "Sound"
#    art_artwork: "Artwork"
#    art_sprites: "Sprites"
#    art_other: "Any and all other non-code creative works that are made available when creating Levels."
#    art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
#    art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
#    use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
#    use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
#    art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
#    rights_title: "Rights Reserved"
#    rights_desc: "All rights are reserved for Levels themselves. This includes"
#    rights_scripts: "Scripts"
#    rights_unit: "Unit configuration"
#    rights_writings: "Writings"
#    rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
#    rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
#    nutshell_title: "In a Nutshell"
#    nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for."
#    canonical: "The English version of this document is the definitive, canonical version. If there are any discrepancies between translations, the English document takes precedence."
#    third_party_title: "Third Party Services"
#    third_party_description: "CodeCombat uses the following third party services (among others):"

#  ladder_prizes:
#    title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
#    blurb_1: "These prizes will be awarded according to"
#    blurb_2: "the tournament rules"
#    blurb_3: "to the top human and ogre players."
#    blurb_4: "Two teams means double the prizes!"
#    blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
#    rank: "Rank"
#    prizes: "Prizes"
#    total_value: "Total Value"
#    in_cash: "in cash"
#    custom_wizard: "Custom CodeCombat Wizard"
#    custom_avatar: "Custom CodeCombat avatar"
#    heap: "for six months of \"Startup\" access"
#    credits: "credits"
#    one_month_coupon: "coupon: choose either Rails or HTML"
#    one_month_discount: "discount, 30% off: choose either Rails or HTML"
#    license: "license"
#    oreilly: "ebook of your choice"

  calendar:
    year: "Metai"
    day: "Diena"
    month: "Mėnuo"
    january: "Sausis"
    february: "Vasaris"
    march: "Kovas"
    april: "Balandis"
    may: "Gegužė"
    june: "Birželis"
    july: "Liepa"
    august: "Rugpjūtis"
    september: "Rugsėjis"
    october: "Spalis"
    november: "Lapkritis"
    december: "Gruodis"

#  code_play_create_account_modal:
#    title: "You did it!" # This section is only needed in US, UK, Mexico, India, and Germany
#    body: "You are now on your way to becoming a master coder. Sign up to receive an extra <strong>100 Gems</strong> & you will also be entered for a chance to <strong>win $2,500 & other Lenovo Prizes</strong>."
#    sign_up: "Sign up & keep coding ▶"
#    victory_sign_up_poke: "Create a free account to save your code & be entered for a chance to win prizes!"
#    victory_sign_up: "Sign up & be entered to <strong>win $2,500</strong>"

#  server_error:
#    email_taken: "Email already taken"
#    username_taken: "Username already taken"

#  esper:
#    line_no: "Line $1: "
#    x_not_a_function: "`$1` is not a function"
#    type_error: "TypeError: "
#    reference_error: "ReferenceError: "
#    spelling_issues: "Look out for spelling issues: did you mean `$1` instead of `$2`?"
#    capitalization_issues: "Look out for capitalization: `$1` should be `$2`."
#    py_empty_block: "Empty $1. Put 4 spaces in front of statements inside the $2."
#    fx_missing_paren: "If you want to call `$1` as function, you need `()`'s"
#    unmatched_token: "Unmatched `$1`.  Every opening `$2` needs a closing `$3` to match it."
#    unterminated_string: "Unterminated string. Add a matching `\"` at the end of your string."
